feat: add enableMultithreadedJavascript flag to config definition

This commit is contained in:
Igor Randjelovic
2020-08-29 20:29:02 +02:00
parent 967d652c61
commit 4abfc8a370

View File

@@ -1,83 +1,83 @@
interface IConfigPlaform {
/**
* App's bundle id
*/
id?: string;
/**
* Discard any uncaught JS exceptions
* This can be very useful in production environments when you don't want your app to just crash if a developer forgot to guard against an unexpected JS level exception.
*/
discardUncaughtJsExceptions?: boolean;
/**
* App's bundle id
*/
id?: string;
/**
* Discard any uncaught JS exceptions
* This can be very useful in production environments when you don't want your app to just crash if a developer forgot to guard against an unexpected JS level exception.
*/
discardUncaughtJsExceptions?: boolean;
}
interface IConfigIOS extends IConfigPlaform {
}
interface IConfigIOS extends IConfigPlaform {}
interface IConfigAndroid extends IConfigPlaform {
v8Flags?: string;
v8Flags?: string;
codeCache?: boolean;
codeCache?: boolean;
heapSnapshotScript?: string;
heapSnapshotScript?: string;
"snapshot.blob"?: string;
'snapshot.blob'?: string;
profilerOutputDir?: string;
profilerOutputDir?: string;
gcThrottleTime?: number;
gcThrottleTime?: number;
profiling?: string;
profiling?: string;
markingMode?: string;
markingMode?: string;
handleTimeZoneChanges?: boolean;
handleTimeZoneChanges?: boolean;
maxLogcatObjectSize?: number;
maxLogcatObjectSize?: number;
forceLog?: boolean;
forceLog?: boolean;
memoryCheckInterval?: number;
memoryCheckInterval?: number;
freeMemoryRatio?: number;
freeMemoryRatio?: number;
suppressCallJSMethodExceptions?: boolean;
suppressCallJSMethodExceptions?: boolean;
enableLineBreakpoints?: boolean;
enableLineBreakpoints?: boolean;
enableMultithreadedJavascript?: boolean;
}
export interface NativeScriptConfig {
/**
* App's bundle id
* Used for both iOS and Android if they use the same bundle id. You can override per platform in the respective platform specific configurations.
*/
id?: string;
/**
* App's main entry file
*/
main?: string;
appPath?: string;
/**
* App_Resources path
* This is often at the root or inside `src` or `app` directory however can be anywhere.
*/
/**
* App's bundle id
* Used for both iOS and Android if they use the same bundle id. You can override per platform in the respective platform specific configurations.
*/
id?: string;
/**
* App's main entry file
*/
main?: string;
appPath?: string;
/**
* App_Resources path
* This is often at the root or inside `src` or `app` directory however can be anywhere.
*/
appResourcesPath?: string;
shared?: boolean;
previewAppSchema?: string;
overridePods?: string;
/**
* Custom webpack config path
* The default is `webpack.config.js` in the root however you can use a custom name and place elsewhere.
*/
webpackConfigPath?: string;
/**
* iOS specific configurations
* Various iOS specific configurations including iOS runtime flags.
*/
ios?: IConfigIOS;
/**
* Android specific configurations
* Various Android specific configurations including Android runtime flags.
*/
android?: IConfigAndroid;
}
overridePods?: string;
/**
* Custom webpack config path
* The default is `webpack.config.js` in the root however you can use a custom name and place elsewhere.
*/
webpackConfigPath?: string;
/**
* iOS specific configurations
* Various iOS specific configurations including iOS runtime flags.
*/
ios?: IConfigIOS;
/**
* Android specific configurations
* Various Android specific configurations including Android runtime flags.
*/
android?: IConfigAndroid;
}