#include "vbo.h" #include #include #include using namespace std; VBO::VBO(int numVertices_, int numFloatsPerVertex_, const float * data, const GLenum usage) : numVertices(numVertices_), numFloatsPerVertex(numFloatsPerVertex_) { // Create the VBO handle glGenBuffers(1, &handle); // Initialize the VBO. glBindBuffer(GL_ARRAY_BUFFER, handle); const int numBytes = numVertices * numFloatsPerVertex * sizeof(float); glBufferData(GL_ARRAY_BUFFER, numBytes, data, usage); } VBO::~VBO() { // Delete the VBO. glDeleteBuffers(1, &handle); } void VBO::Bind() { glBindBuffer(GL_ARRAY_BUFFER, handle); }