Files
Stan Fortonski ee0b861a04 Rebuild project
2020-07-19 17:23:27 +02:00

16 lines
268 B
GLSL

//Copyright (c) 2020 by Stan Fortoński
#version 410 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 aTexCoords;
out vec2 texCoords;
uniform mat4 model;
void main()
{
gl_Position = model * vec4(aPos, 0.0, 1.0);
texCoords = aTexCoords;
}