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LearnOpenGLProject/LearnOpenGL/assest/shader/4高级OpenGL/6.10.4.渲染大量物体-行星带-实例化数组.fs
2023-02-26 09:53:01 +08:00

10 lines
161 B
GLSL

#version 330 core
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D texture_diffuse1;
void main(){
FragColor = texture(texture_diffuse1, TexCoords);
}