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	* refactor: use worker pool to limit webhooks to 10 concurrent http executions (#1510) * chore: try to please go linter
		
			
				
	
	
		
			36 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
package webhooks
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import (
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	"time"
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	"github.com/owncast/owncast/core/data"
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	"github.com/owncast/owncast/core/user"
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	"github.com/owncast/owncast/models"
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)
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// WebhookEvent represents an event sent as a webhook.
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type WebhookEvent struct {
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	Type      models.EventType `json:"type"` // messageSent | userJoined | userNameChange
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	EventData interface{}      `json:"eventData,omitempty"`
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}
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// WebhookChatMessage represents a single chat message sent as a webhook payload.
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type WebhookChatMessage struct {
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	User      *user.User `json:"user,omitempty"`
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	ClientID  uint       `json:"clientId,omitempty"`
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	Body      string     `json:"body,omitempty"`
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	RawBody   string     `json:"rawBody,omitempty"`
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	ID        string     `json:"id,omitempty"`
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	Visible   bool       `json:"visible"`
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	Timestamp *time.Time `json:"timestamp,omitempty"`
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}
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// SendEventToWebhooks will send a single webhook event to all webhook destinations.
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func SendEventToWebhooks(payload WebhookEvent) {
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	webhooks := data.GetWebhooksForEvent(payload.Type)
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	for _, webhook := range webhooks {
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		go addToQueue(webhook, payload)
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	}
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}
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