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	* add public func to lookup a ChatClient by its clientId * add facility to send a system message directly to a user * add clientId field to UserEvent * implement simple http endpoint to send a message to a user * let mux handle new directSystemMessageToUser endpoint * add ClientId to UserEvents across the codebase * render body of system-message to client * add clientId to Chat-Message * add tests showing how url-parsing should work * add simple rest endpoint helpers for parameter-parsing and easy routing * use newly added rest-endpoint helper to rout to Client-Messaging controller * use safe "ReadRestUrlParameter" to parse ClientId * remove empty HandleFunc in router * set Header directly to prevent built-in (platform-dependent) canonicalization to kick in * fix typo in "Parameter" message * remove debug-logging of HTTP headers in REST-helpers * convert to uint32 to prevent overruns when converting to wraptype uint later on * resolve linter-ouchies * resolve linter potential nil-deref warning * document the SendSystemMessageToClient endpoint in swaggerdoc * remove clientId assignment causing potential nil dereference in userDisabledEvent-case as the clientId isn't relevant here anyway * make findClientById private, so its not accessible outside of core/chat * remove redundant string type hint * Update PR based on linter requirements Co-authored-by: Raffael Rehberger <raffael@rtrace.io> Co-authored-by: Gabe Kangas <gabek@real-ity.com>
		
			
				
	
	
		
			74 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
package webhooks
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import (
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	"bytes"
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	"encoding/json"
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	"net/http"
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	"time"
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	log "github.com/sirupsen/logrus"
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	"github.com/owncast/owncast/core/user"
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	"github.com/owncast/owncast/core/data"
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	"github.com/owncast/owncast/models"
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)
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// WebhookEvent represents an event sent as a webhook.
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type WebhookEvent struct {
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	Type      models.EventType `json:"type"` // messageSent | userJoined | userNameChange
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	EventData interface{}      `json:"eventData,omitempty"`
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}
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// WebhookChatMessage represents a single chat message sent as a webhook payload.
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type WebhookChatMessage struct {
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	User      *user.User `json:"user,omitempty"`
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	ClientID  uint       `json:"clientId,omitempty"`
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	Body      string     `json:"body,omitempty"`
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	RawBody   string     `json:"rawBody,omitempty"`
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	ID        string     `json:"id,omitempty"`
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	Visible   bool       `json:"visible"`
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	Timestamp *time.Time `json:"timestamp,omitempty"`
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}
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// SendEventToWebhooks will send a single webhook event to all webhook destinations.
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func SendEventToWebhooks(payload WebhookEvent) {
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	webhooks := data.GetWebhooksForEvent(payload.Type)
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	for _, webhook := range webhooks {
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		log.Debugf("Event %s sent to Webhook %s", payload.Type, webhook.URL)
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		if err := sendWebhook(webhook.URL, payload); err != nil {
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			log.Errorf("Event: %s failed to send to webhook: %s  Error: %s", payload.Type, webhook.URL, err)
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		}
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	}
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}
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func sendWebhook(url string, payload WebhookEvent) error {
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	jsonText, err := json.Marshal(payload)
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	if err != nil {
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		return err
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	}
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	req, err := http.NewRequest("POST", url, bytes.NewReader(jsonText))
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	if err != nil {
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		return err
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	}
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	req.Header.Set("Content-Type", "application/json")
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	client := &http.Client{}
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	resp, err := client.Do(req)
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	if err != nil {
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		return err
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	}
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	defer resp.Body.Close()
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	if err := data.SetWebhookAsUsed(url); err != nil {
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		log.Warnln(err)
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	}
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	return nil
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}
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