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			249 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			249 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
package chat
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import (
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	"bytes"
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	"encoding/json"
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	"net/http"
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	"sync"
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	"time"
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	log "github.com/sirupsen/logrus"
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	"golang.org/x/time/rate"
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	"github.com/gorilla/websocket"
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	"github.com/owncast/owncast/config"
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	"github.com/owncast/owncast/core/chat/events"
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	"github.com/owncast/owncast/core/user"
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	"github.com/owncast/owncast/geoip"
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)
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// Client represents a single chat client.
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type Client struct {
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	mu          sync.RWMutex
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	Id          uint `json:"-"`
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	accessToken string
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	conn        *websocket.Conn
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	User        *user.User `json:"user"`
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	server      *Server
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	IPAddress   string `json:"-"`
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	// Buffered channel of outbound messages.
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	send         chan []byte
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	rateLimiter  *rate.Limiter
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	timeoutTimer *time.Timer
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	inTimeout    bool
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	Geo          *geoip.GeoDetails `json:"geo"`
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	MessageCount int               `json:"messageCount"`
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	UserAgent    string            `json:"userAgent"`
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	ConnectedAt  time.Time         `json:"connectedAt"`
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}
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type chatClientEvent struct {
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	data   []byte
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	client *Client
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}
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const (
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	// Time allowed to write a message to the peer.
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	writeWait = 10 * time.Second
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	// Time allowed to read the next pong message from the peer.
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	pongWait = 60 * time.Second
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	// Send pings to peer with this period. Must be less than pongWait.
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	pingPeriod = (pongWait * 9) / 10
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	// Maximum message size allowed from peer.
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	// Larger messages get thrown away.
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	// Messages > *2 the socket gets closed.
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	maxMessageSize = config.MaxSocketPayloadSize
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)
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var upgrader = websocket.Upgrader{
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	ReadBufferSize:  1024,
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	WriteBufferSize: 1024,
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	// Override default origin check to allow all clients, even those that
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	// do not match our server.
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	CheckOrigin: func(r *http.Request) bool {
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		return true
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	},
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}
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var (
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	newline = []byte{'\n'}
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	space   = []byte{' '}
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)
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func (c *Client) sendConnectedClientInfo() {
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	payload := events.ConnectedClientInfo{
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		Event: events.Event{
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			Type: events.ConnectedUserInfo,
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		},
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		User: c.User,
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	}
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	payload.SetDefaults()
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	c.sendPayload(payload)
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}
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func (c *Client) readPump() {
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	// Allow 3 messages every two seconds.
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	limit := rate.Every(2 * time.Second / 3)
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	c.rateLimiter = rate.NewLimiter(limit, 1)
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	defer func() {
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		c.close()
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	}()
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	// If somebody is sending 2x the max message size they're likely a bad actor
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	// and should be disconnected. Below we throw away messages > max size.
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	c.conn.SetReadLimit(maxMessageSize * 2)
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	_ = c.conn.SetReadDeadline(time.Now().Add(pongWait))
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	c.conn.SetPongHandler(func(string) error { _ = c.conn.SetReadDeadline(time.Now().Add(pongWait)); return nil })
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	for {
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		_, message, err := c.conn.ReadMessage()
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		if err != nil {
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			if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway, websocket.CloseAbnormalClosure) {
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				c.close()
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			}
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			break
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		}
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		// Throw away messages greater than max message size.
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		if len(message) > maxMessageSize {
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			c.sendAction("Sorry, that message exceeded the maximum size and can't be delivered.")
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			continue
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		}
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		// Check if this client is temporarily blocked from sending messages.
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		if c.inTimeout {
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			continue
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		}
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		// Guard against floods.
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		if !c.passesRateLimit() {
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			log.Warnln("Client", c.Id, c.User.DisplayName, "has exceeded the messaging rate limiting thresholds and messages are being rejected temporarily.")
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			c.startChatRejectionTimeout()
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			continue
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		}
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		message = bytes.TrimSpace(bytes.ReplaceAll(message, newline, space))
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		c.handleEvent(message)
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	}
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}
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func (c *Client) writePump() {
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	ticker := time.NewTicker(pingPeriod)
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	defer func() {
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		ticker.Stop()
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		_ = c.conn.Close()
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	}()
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	for {
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		select {
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		case message, ok := <-c.send:
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			_ = c.conn.SetWriteDeadline(time.Now().Add(writeWait))
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			if !ok {
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				// The server closed the channel.
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				_ = c.conn.WriteMessage(websocket.CloseMessage, []byte{})
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				return
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			}
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			w, err := c.conn.NextWriter(websocket.TextMessage)
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			if err != nil {
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				return
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			}
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			if _, err := w.Write(message); err != nil {
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				log.Debugln(err)
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			}
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			// Optimization: Send multiple events in a single websocket message.
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			// Add queued chat messages to the current websocket message.
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			c.mu.RLock()
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			n := len(c.send)
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			for i := 0; i < n; i++ {
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				_, _ = w.Write(newline)
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				_, _ = w.Write(<-c.send)
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			}
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			c.mu.RUnlock()
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			if err := w.Close(); err != nil {
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				return
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			}
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		case <-ticker.C:
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			_ = c.conn.SetWriteDeadline(time.Now().Add(writeWait))
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			if err := c.conn.WriteMessage(websocket.PingMessage, nil); err != nil {
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				return
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			}
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		}
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	}
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}
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func (c *Client) handleEvent(data []byte) {
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	c.server.inbound <- chatClientEvent{data: data, client: c}
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}
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func (c *Client) close() {
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	log.Traceln("client closed:", c.User.DisplayName, c.Id, c.IPAddress)
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	c.mu.Lock()
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	defer c.mu.Unlock()
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	if c.send != nil {
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		_ = c.conn.Close()
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		c.server.unregister <- c.Id
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		close(c.send)
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		c.send = nil
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	}
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}
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func (c *Client) passesRateLimit() bool {
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	return c.rateLimiter.Allow() && !c.inTimeout
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}
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func (c *Client) startChatRejectionTimeout() {
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	if c.timeoutTimer != nil {
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		return
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	}
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	c.inTimeout = true
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	c.timeoutTimer = time.NewTimer(10 * time.Second)
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	go func(c *Client) {
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		for range c.timeoutTimer.C {
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			c.inTimeout = false
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			c.timeoutTimer = nil
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		}
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	}(c)
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	c.sendAction("You are temporarily blocked from sending chat messages due to perceived flooding.")
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}
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func (c *Client) sendPayload(payload interface{}) {
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	var data []byte
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	data, err := json.Marshal(payload)
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	if err != nil {
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		log.Errorln(err)
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		return
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	}
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	c.mu.RLock()
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	defer c.mu.RUnlock()
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	if c.send != nil {
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		c.send <- data
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	}
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}
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func (c *Client) sendAction(message string) {
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	clientMessage := events.ActionEvent{
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		MessageEvent: events.MessageEvent{
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			Body: message,
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		},
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	}
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	clientMessage.SetDefaults()
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	clientMessage.RenderBody()
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	c.sendPayload(clientMessage.GetBroadcastPayload())
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}
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