Feature: emoji editor (#2411)

* Custom emoji editor: implement backend

This reuses the logo upload code

* Implement emoji edit admin interface

Again reuse base64 logic from the logo upload

* Allow toggling between uploaded and default emojis

* Add route that always serves uploaded emojis

This is needed for the admin emoji interface,
as otherwise the emojis will 404 if custom emojis are disabled

* Fix linter warnings

* Remove custom/uploaded emoji logic

* Reset timer after emoji deletion

* Setup: copy built-in emojis to emoji directory
This commit is contained in:
Philipp
2022-12-12 17:40:43 +01:00
committed by GitHub
parent 592425bfc9
commit dc54dfe363
13 changed files with 439 additions and 87 deletions

View File

@ -2,6 +2,7 @@ package utils
import (
"bytes"
"encoding/base64"
"errors"
"fmt"
"io"
@ -364,3 +365,42 @@ func ShuffleStringSlice(s []string) []string {
func IntPercentage(x, total int) int {
return int(float64(x) / float64(total) * 100)
}
// DecodeBase64Image decodes a base64 image string into a byte array, returning the extension (including dot) for the content type.
func DecodeBase64Image(url string) (bytes []byte, extension string, err error) {
s := strings.SplitN(url, ",", 2)
if len(s) < 2 {
err = errors.New("error splitting base64 image data")
return
}
bytes, err = base64.StdEncoding.DecodeString(s[1])
if err != nil {
return
}
splitHeader := strings.Split(s[0], ":")
if len(splitHeader) < 2 {
err = errors.New("error splitting base64 image header")
return
}
contentType := strings.Split(splitHeader[1], ";")[0]
if contentType == "image/svg+xml" {
extension = ".svg"
} else if contentType == "image/gif" {
extension = ".gif"
} else if contentType == "image/png" {
extension = ".png"
} else if contentType == "image/jpeg" {
extension = ".jpeg"
}
if extension == "" {
err = errors.New("missing or invalid contentType in base64 image")
return
}
return bytes, extension, nil
}