Feature: emoji editor (#2411)

* Custom emoji editor: implement backend

This reuses the logo upload code

* Implement emoji edit admin interface

Again reuse base64 logic from the logo upload

* Allow toggling between uploaded and default emojis

* Add route that always serves uploaded emojis

This is needed for the admin emoji interface,
as otherwise the emojis will 404 if custom emojis are disabled

* Fix linter warnings

* Remove custom/uploaded emoji logic

* Reset timer after emoji deletion

* Setup: copy built-in emojis to emoji directory
This commit is contained in:
Philipp
2022-12-12 17:40:43 +01:00
committed by GitHub
parent 592425bfc9
commit dc54dfe363
13 changed files with 439 additions and 87 deletions

View File

@ -1,7 +1,6 @@
package admin
import (
"encoding/base64"
"encoding/json"
"fmt"
"net"
@ -228,39 +227,12 @@ func SetLogo(w http.ResponseWriter, r *http.Request) {
return
}
s := strings.SplitN(configValue.Value.(string), ",", 2)
if len(s) < 2 {
controllers.WriteSimpleResponse(w, false, "Error splitting base64 image data.")
return
}
bytes, err := base64.StdEncoding.DecodeString(s[1])
bytes, extension, err := utils.DecodeBase64Image(configValue.Value.(string))
if err != nil {
controllers.WriteSimpleResponse(w, false, err.Error())
return
}
splitHeader := strings.Split(s[0], ":")
if len(splitHeader) < 2 {
controllers.WriteSimpleResponse(w, false, "Error splitting base64 image header.")
return
}
contentType := strings.Split(splitHeader[1], ";")[0]
extension := ""
if contentType == "image/svg+xml" {
extension = ".svg"
} else if contentType == "image/gif" {
extension = ".gif"
} else if contentType == "image/png" {
extension = ".png"
} else if contentType == "image/jpeg" {
extension = ".jpeg"
}
if extension == "" {
controllers.WriteSimpleResponse(w, false, "Missing or invalid contentType in base64 image.")
return
}
imgPath := filepath.Join("data", "logo"+extension)
if err := os.WriteFile(imgPath, bytes, 0o600); err != nil {
controllers.WriteSimpleResponse(w, false, err.Error())