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	Patch https://go-review.googlesource.com/23085 has been merged so we can go back to using golang.org/x/debug/.
		
			
				
	
	
		
			390 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			390 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
package proc
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import (
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	"debug/gosym"
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	"encoding/binary"
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	"errors"
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	"fmt"
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	"go/ast"
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	"path/filepath"
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	"reflect"
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	"runtime"
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	"golang.org/x/debug/dwarf"
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)
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// Thread represents a single thread in the traced process
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// ID represents the thread id or port, Process holds a reference to the
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// Process struct that contains info on the process as
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// a whole, and Status represents the last result of a `wait` call
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// on this thread.
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type Thread struct {
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	ID                       int         // Thread ID or mach port
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	Status                   *WaitStatus // Status returned from last wait call
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	CurrentBreakpoint        *Breakpoint // Breakpoint thread is currently stopped at
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	BreakpointConditionMet   bool        // Output of evaluating the breakpoint's condition
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	BreakpointConditionError error       // Error evaluating the breakpoint's condition
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	dbp            *Process
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	singleStepping bool
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	running        bool
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	os             *OSSpecificDetails
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}
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// Location represents the location of a thread.
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// Holds information on the current instruction
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// address, the source file:line, and the function.
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type Location struct {
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	PC   uint64
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	File string
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	Line int
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	Fn   *gosym.Func
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}
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// Continue the execution of this thread.
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//
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// If we are currently at a breakpoint, we'll clear it
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// first and then resume execution. Thread will continue until
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// it hits a breakpoint or is signaled.
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func (thread *Thread) Continue() error {
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	pc, err := thread.PC()
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	if err != nil {
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		return err
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	}
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	// Check whether we are stopped at a breakpoint, and
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	// if so, single step over it before continuing.
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	if _, ok := thread.dbp.FindBreakpoint(pc); ok {
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		if err := thread.StepInstruction(); err != nil {
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			return err
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		}
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	}
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	return thread.resume()
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}
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// StepInstruction steps a single instruction.
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//
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// Executes exactly one instruction and then returns.
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// If the thread is at a breakpoint, we first clear it,
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// execute the instruction, and then replace the breakpoint.
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// Otherwise we simply execute the next instruction.
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func (thread *Thread) StepInstruction() (err error) {
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	thread.running = true
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	thread.singleStepping = true
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	defer func() {
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		thread.singleStepping = false
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		thread.running = false
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	}()
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	pc, err := thread.PC()
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	if err != nil {
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		return err
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	}
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	bp, ok := thread.dbp.FindBreakpoint(pc)
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	if ok {
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		// Clear the breakpoint so that we can continue execution.
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		_, err = bp.Clear(thread)
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		if err != nil {
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			return err
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		}
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		// Restore breakpoint now that we have passed it.
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		defer func() {
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			err = thread.dbp.writeSoftwareBreakpoint(thread, bp.Addr)
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		}()
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	}
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	err = thread.singleStep()
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	if err != nil {
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		if _, exited := err.(ProcessExitedError); exited {
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			return err
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		}
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		return fmt.Errorf("step failed: %s", err.Error())
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	}
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	return nil
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}
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// Location returns the threads location, including the file:line
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// of the corresponding source code, the function we're in
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// and the current instruction address.
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func (thread *Thread) Location() (*Location, error) {
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	pc, err := thread.PC()
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	if err != nil {
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		return nil, err
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	}
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	f, l, fn := thread.dbp.PCToLine(pc)
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	return &Location{PC: pc, File: f, Line: l, Fn: fn}, nil
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}
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// ThreadBlockedError is returned when the thread
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// is blocked in the scheduler.
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type ThreadBlockedError struct{}
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func (tbe ThreadBlockedError) Error() string {
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	return ""
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}
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// returns topmost frame of g or thread if g is nil
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func topframe(g *G, thread *Thread) (Stackframe, error) {
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	var frames []Stackframe
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	var err error
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	if g == nil {
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		if thread.blocked() {
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			return Stackframe{}, ThreadBlockedError{}
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		}
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		frames, err = thread.Stacktrace(0)
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	} else {
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		frames, err = g.Stacktrace(0)
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	}
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	if err != nil {
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		return Stackframe{}, err
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	}
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	if len(frames) < 1 {
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		return Stackframe{}, errors.New("empty stack trace")
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	}
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	return frames[0], nil
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}
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// Set breakpoints for potential next lines.
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func (dbp *Process) setNextBreakpoints() (err error) {
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	topframe, err := topframe(dbp.SelectedGoroutine, dbp.CurrentThread)
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	if err != nil {
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		return err
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	}
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	if filepath.Ext(topframe.Current.File) != ".go" {
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		return dbp.cnext(topframe)
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	}
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	return dbp.next(dbp.SelectedGoroutine, topframe)
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}
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// Set breakpoints at every line, and the return address. Also look for
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// a deferred function and set a breakpoint there too.
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func (dbp *Process) next(g *G, topframe Stackframe) error {
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	pcs := dbp.lineInfo.AllPCsBetween(topframe.FDE.Begin(), topframe.FDE.End()-1, topframe.Current.File)
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	var deferpc uint64 = 0
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	if g != nil && g.DeferPC != 0 {
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		_, _, deferfn := dbp.goSymTable.PCToLine(g.DeferPC)
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		var err error
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		deferpc, err = dbp.FirstPCAfterPrologue(deferfn, false)
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		if err != nil {
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			return err
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		}
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	}
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	var covered bool
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	for i := range pcs {
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		if topframe.FDE.Cover(pcs[i]) {
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			covered = true
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			break
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		}
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	}
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	if !covered {
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		fn := dbp.goSymTable.PCToFunc(topframe.Ret)
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		if g != nil && fn != nil && fn.Name == "runtime.goexit" {
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			return nil
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		}
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	}
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	if deferpc != 0 {
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		pcs = append(pcs, deferpc)
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	}
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	pcs = append(pcs, topframe.Ret)
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	return dbp.setTempBreakpoints(topframe.Current.PC, pcs, sameGoroutineCondition(dbp.SelectedGoroutine))
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}
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// Set a breakpoint at every reachable location, as well as the return address. Without
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// the benefit of an AST we can't be sure we're not at a branching statement and thus
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// cannot accurately predict where we may end up.
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func (dbp *Process) cnext(topframe Stackframe) error {
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	pcs := dbp.lineInfo.AllPCsBetween(topframe.FDE.Begin(), topframe.FDE.End(), topframe.Current.File)
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	pcs = append(pcs, topframe.Ret)
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	return dbp.setTempBreakpoints(topframe.Current.PC, pcs, sameGoroutineCondition(dbp.SelectedGoroutine))
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}
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// setTempBreakpoints sets a breakpoint to all addresses specified in pcs
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// skipping over curpc and curpc-1
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func (dbp *Process) setTempBreakpoints(curpc uint64, pcs []uint64, cond ast.Expr) error {
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	for i := range pcs {
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		if pcs[i] == curpc || pcs[i] == curpc-1 {
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			continue
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		}
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		if _, err := dbp.SetTempBreakpoint(pcs[i], cond); err != nil {
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			if _, ok := err.(BreakpointExistsError); !ok {
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				dbp.ClearTempBreakpoints()
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				return err
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			}
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		}
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	}
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	return nil
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}
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// SetPC sets the PC for this thread.
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func (thread *Thread) SetPC(pc uint64) error {
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	regs, err := thread.Registers()
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	if err != nil {
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		return err
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	}
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	return regs.SetPC(thread, pc)
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}
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func (thread *Thread) getGVariable() (*Variable, error) {
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	regs, err := thread.Registers()
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	if err != nil {
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		return nil, err
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	}
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	if thread.dbp.arch.GStructOffset() == 0 {
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		// GetG was called through SwitchThread / updateThreadList during initialization
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		// thread.dbp.arch isn't setup yet (it needs a CurrentThread to read global variables from)
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		return nil, fmt.Errorf("g struct offset not initialized")
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	}
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	gaddrbs, err := thread.readMemory(uintptr(regs.TLS()+thread.dbp.arch.GStructOffset()), thread.dbp.arch.PtrSize())
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	if err != nil {
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		return nil, err
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	}
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	gaddr := uintptr(binary.LittleEndian.Uint64(gaddrbs))
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	// On Windows, the value at TLS()+GStructOffset() is a
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	// pointer to the G struct.
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	needsDeref := runtime.GOOS == "windows"
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	return thread.newGVariable(gaddr, needsDeref)
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}
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func (thread *Thread) newGVariable(gaddr uintptr, deref bool) (*Variable, error) {
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	typ, err := thread.dbp.findType("runtime.g")
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	if err != nil {
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		return nil, err
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	}
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	name := ""
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	if deref {
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		typ = &dwarf.PtrType{dwarf.CommonType{int64(thread.dbp.arch.PtrSize()), "", reflect.Ptr, 0}, typ}
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	} else {
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		name = "runtime.curg"
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	}
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	return thread.newVariable(name, gaddr, typ), nil
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}
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// GetG returns information on the G (goroutine) that is executing on this thread.
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//
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// The G structure for a thread is stored in thread local storage. Here we simply
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// calculate the address and read and parse the G struct.
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//
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// We cannot simply use the allg linked list in order to find the M that represents
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// the given OS thread and follow its G pointer because on Darwin mach ports are not
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// universal, so our port for this thread would not map to the `id` attribute of the M
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// structure. Also, when linked against libc, Go prefers the libc version of clone as
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// opposed to the runtime version. This has the consequence of not setting M.id for
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// any thread, regardless of OS.
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//
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// In order to get around all this craziness, we read the address of the G structure for
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// the current thread from the thread local storage area.
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func (thread *Thread) GetG() (g *G, err error) {
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	gaddr, err := thread.getGVariable()
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	if err != nil {
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		return nil, err
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	}
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	g, err = gaddr.parseG()
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	if err == nil {
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		g.thread = thread
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	}
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	return
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}
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// Stopped returns whether the thread is stopped at
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// the operating system level. Actual implementation
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// is OS dependant, look in OS thread file.
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func (thread *Thread) Stopped() bool {
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	return thread.stopped()
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}
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// Halt stops this thread from executing. Actual
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// implementation is OS dependant. Look in OS
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// thread file.
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func (thread *Thread) Halt() (err error) {
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	defer func() {
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		if err == nil {
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			thread.running = false
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		}
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	}()
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	if thread.Stopped() {
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		return
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	}
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	err = thread.halt()
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	return
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}
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// Scope returns the current EvalScope for this thread.
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func (thread *Thread) Scope() (*EvalScope, error) {
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	locations, err := thread.Stacktrace(0)
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	if err != nil {
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		return nil, err
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	}
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	if len(locations) < 1 {
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		return nil, errors.New("could not decode first frame")
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	}
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	return locations[0].Scope(thread), nil
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}
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// SetCurrentBreakpoint sets the current breakpoint that this
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// thread is stopped at as CurrentBreakpoint on the thread struct.
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func (thread *Thread) SetCurrentBreakpoint() error {
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	thread.CurrentBreakpoint = nil
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	pc, err := thread.PC()
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	if err != nil {
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		return err
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	}
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	if bp, ok := thread.dbp.FindBreakpoint(pc); ok {
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		thread.CurrentBreakpoint = bp
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		if err = thread.SetPC(bp.Addr); err != nil {
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			return err
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		}
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		thread.BreakpointConditionMet, thread.BreakpointConditionError = bp.checkCondition(thread)
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		if thread.onTriggeredBreakpoint() {
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			if g, err := thread.GetG(); err == nil {
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				thread.CurrentBreakpoint.HitCount[g.ID]++
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			}
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			thread.CurrentBreakpoint.TotalHitCount++
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		}
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	}
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	return nil
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}
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func (thread *Thread) onTriggeredBreakpoint() bool {
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	return (thread.CurrentBreakpoint != nil) && thread.BreakpointConditionMet
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}
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func (thread *Thread) onTriggeredTempBreakpoint() bool {
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	return thread.onTriggeredBreakpoint() && thread.CurrentBreakpoint.Temp
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}
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func (thread *Thread) onRuntimeBreakpoint() bool {
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	loc, err := thread.Location()
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	if err != nil {
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		return false
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	}
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	return loc.Fn != nil && loc.Fn.Name == "runtime.breakpoint"
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}
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// onNextGorutine returns true if this thread is on the goroutine requested by the current 'next' command
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func (thread *Thread) onNextGoroutine() (bool, error) {
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	var bp *Breakpoint
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	for i := range thread.dbp.Breakpoints {
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		if thread.dbp.Breakpoints[i].Temp {
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			bp = thread.dbp.Breakpoints[i]
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		}
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	}
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	if bp == nil {
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		return false, nil
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	}
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	return bp.checkCondition(thread)
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}
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