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* rebasing on master to implement --followcalls * in progress changes to enable --followcalls * rebase to master: modified function to add children to funcs array * modify main traversal loop * added tests to check different scenarios * added tests to check different scenarios * added tests to check different scenarios * add test to check for overlapping regular expression * modified type of strings array as a return only * changed depth to a simple integer instead of a global map * avoid calling traverse on recursive calls * Added tests for various call graphs to test trace followfuncs * Added tests for various call graphs to test trace followfuncs * Added tests for various call graphs to test trace followfuncs * made auxillary changes for build to go through for new option follow-calls * Add support to print depth of the function calls as well * Added two sample output files for checking * Bypass morestack_noctxt in output for verification testing * Corrected newline error by adding newlines only if the line does not match morestack_noctxt * Added more tests * Cleanup * Updated documentation * fixed error message in fmt.Errorf * Fixed result of Errorf not used error * Addressing review comments to fix depth reporting and other issues * dont invoke stacktrace if tracefollowcalls is enabled, compute depth from main regex root symbol than main.main * Addressing a part of review comments * Added changes to allow deferred functions to be picked up for tracing * Fix issue to avoid printing stack for a simple trace option * Moving most tests to integration2_test.go and keeping only one in dlv_test.go * Moving most tests to integration2_test.go and keeping only one in dlv_test.go * Adding panic-defer test case * Moved rest of the tests to integration2_test.go * addressing review comments: folding Functions and FunctionsDeep, reducing branches by using depth prefix, wrap using %w and other comments * Optimize traversal and parts of printing trace point function and modify trace output layout and adjust tests accordingly * Resolved error occurring due to staticcheck * Implemented traversal algorithm using breadth first search * Addressing review comments on the breadth first search implementation and other comments * Inline filterRuntimeFuncs and remove duplicate initialization
Using Delve
You can invoke Delve in multiple ways, depending on your usage needs. Delve makes every attempt to be user-friendly, ensuring the user has to do the least amount of work possible to begin debugging their program.
The available commands can be grouped into the following categories:
- Specify target and start debugging with the default terminal interface:
- Trace target program execution
- Start a headless backend server only and connect with an external frontend client:
- dlv --headless <command> <target> <args>
- starts a server, enters a debug session for the specified target and waits to accept a client connection over JSON-RPC or DAP
<command>can be any ofdebug,test,exec,attach,coreorreplay- if
--headlessflag is not specified the default terminal client will be automatically started instead - compatible with dlv connect, VS Code Go, GoLand
- dlv dap
- starts a DAP-only server and waits for a DAP client connection to specify the target and arguments
- compatible with VS Code Go
- NOT compatible with dlv connect, GoLand
- dlv connect <addr>
- starts a terminal interface client and connects it to a running headless server over JSON-RPC
- dlv --headless <command> <target> <args>
- Help information
The above list may be incomplete. Refer to the auto-generated complete usage document to further explore all available commands.
Environment variables
Delve also reads the following environment variables:
$DELVE_EDITORis used by theeditcommand (if it isn't set the$EDITORvariable is used instead)$DELVE_PAGERis used by commands that emit large output (if it isn't set the$PAGERvariable is used instead, if neither is setmoreis used)$TERMis used to decide whether or not ANSI escape codes should be used for colorized output$DELVE_DEBUGSERVER_PATHis used to locate the debugserver executable on macOS