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proc: adds pointer pinning to call injection (#3787)
This commit adds a new mode to call injection. If the runtime.debugPinner function is available in the target executable it obtains a pinner by calling it and then uses it to pin the pointers in the results of call injection. This allows the code for call injection to be refactored to execute the calls in the normal order, since it doesn't need to be concerned with having space on the target's memory to store intermediate values. Updates #3310
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@ -30,3 +30,14 @@ func NewCompositeMemory(p *Target, pieces []op.Piece, base uint64) (*compositeMe
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func IsJNZ(inst archInst) bool {
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return inst.(*x86Inst).Op == x86asm.JNE
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}
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// HasDebugPinner returns true if the target has runtime.debugPinner.
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func (bi *BinaryInfo) HasDebugPinner() bool {
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return bi.hasDebugPinner()
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}
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// DebugPinCount returns the number of addresses pinned during the last
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// function call injection.
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func DebugPinCount() int {
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return debugPinCount
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}
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