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- Adds checks to see if a drawable has a 0% opacity before performing draw commands - Add skinning example Diffs= a61f4c6b5 apply changes to rive_core 8152b8a02 docs: update CHANGELOG b8f61022c perf: check if opacity is 0 before drawing 4c4826e67 chore: add typedef argument names ff94982f9 docs: add skinning sample f1ddd88d4 Fix artboard pieces slowly popping in. (#4818) 3039909c2 Update to using deployment workflow similar to ios 53a8f9517 Fix direction when looping. (#4786) 4c5a576ad Fix ping pong hang (#4776) ae1e02afc Fix tess test linking (#4773) 4ecbf9321 Fix remap based on issue JC caught. (#4771) 89e38b700 allow negative speed (#4770) 4d115b4c6 Adding GLSL100 for tess renderer. (#4767) 31a3972aa ios shaders for tess (#4765) 686e5125b Add dependency to correct grand parent for linear gradients. (#4753) e737ee427 Revert "Update to using deployment workflow similar to ios" de0e57d55 Update to using deployment workflow similar to ios 051769242 Runtime Text! (#4741) 331ad0d55 Build cleanups 2538229d6 Use Rive's libpng premake dependency in golden testing 42a0377bc Fix condition with trim paths where all contours are 0 length. (#4722) ea1c83d02 Use os.copyfile() instead of the '{COPY}' command 5c03e1640 Remove forcing arch to arm64 for libpng (#4715) 404a04d35 Cleaning up libpng premake to be isolated/stand-alone. (#4713)