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* chore(flutter): remove old build scrips * chore(flutter): fix analyzer warnings * chore(flutter): update rive_native 0.0.4 * docs(flutter): update readme to point to legacy code List virtualization hit testing 3 (#10157) 8b7aa84704 * feat: propagate hit tests up in the component tree to detect if they are hitting a clipped area Fix bug with Artboard ScaleType in Lists (#10159) 8251f1b259 Fixes a bug when databinding scale type to Artboards used in Lists due to the created Artboard not knowing what it's parent's main layout axis was. We need to pass it down as soon as the artboard is created. List fixes 2 (#10153) 8749deb70a When virtualizing lists, there were some issues with instanced artboards not rendering correctly until the following frame. This fixes that issue, as addresses similar 1 frame delayed layout updates particularly when using nested artboards fix: only shape text with modifiers if the shapes are not empty (#10147) 95bf14f49b fix: include missing header for randomization (#10126) 099266fec8 fix: change keys to rcp to avoid memory issues (#10146) 11042e5b4c change keys to rcp to avoid memory issues List virtualization fixes (#10143) bf3b33a30a First round of fixes for List Virtualization/Carousel Fix layout flicker when adding a new artboard using virtualization Fix hit detection Fix scroll snapping not working properly in Carousel mode Fix z-index issue with Carousel when items wrapped around from end to start. Fix a transform issue found by @JcToon Nnnn data biinding artboard fixes (#10139) e54d2ba962 * update overrides when artboard changes * add nested artboard as hit component even if it does not have state machines to support data binding * when adding a new item to a list, use the previous view model from the list as source if it exists feature: scripting require (#10133) 496fa2b490 * fix: working on dependent imports * feature: add full problem report to wasm * feature: runtime require * feature: scripting require * chore: remove string_view * chore: assert instead of runtime error * chore: fix warning on windows * chore: fix memory leak * chore: fix unused var * chore: more windows warnings * chore: fix dart code_core tests * fix: missing bool in FFI setScriptSource List Virtualization & Scroll Carousel (#9965) d973e8c253 Add support for List virtualization as well as a parameter to the ScrollConstraint to support infinite scrolling (Carousel). There are important caveats with Virtualization enabled: The List instances enough artboards to fit into their parent's bounds and when not rendered, they are pooled and reused as necessary. Lists can be non-uniform meaning they can consist of more than 1 Artboard (ViewModel) type Does not currently work when its parent is set to wrap because more complex computations may result when wrapping In order to use Carousel, virtualization must also be enabled Infinite scroll only works in a single direction, not both at the same time feat(apple): add support for data binding list properties (#9936) d2997eeef4 feat: nested artboards -> components (#10082) 7379bdd49f * publishable mixin * only show components in nested artboard list * updates * icons… * icons * change increment to boolean * remove lib component keys in ext * remove icons * flag * remove `didPublish` property * get this library * fix ups * test fixes * flag inspcetor icons * move publishable to custom enums * tool icon fix * extra flags * use resolver to check if nestable * panel sizes * regen keys * panel width core default value Co-authored-by: Gordon <pggordonhayes@gmail.com>
89 lines
2.6 KiB
Dart
89 lines
2.6 KiB
Dart
import 'package:flutter/services.dart';
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import 'package:flutter/material.dart';
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import 'package:rive/rive.dart';
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import 'package:rive_example/main.dart' show RiveExampleApp;
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/// We strongly recommend using Data Binding instead of updating text runs
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/// manually. See: https://rive.app/docs/runtimes/data-binding
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///
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/// An example showing how to read and update text runs at runtime.
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/// See: https://rive.app/docs/runtimes/text
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class ExampleTextRuns extends StatefulWidget {
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const ExampleTextRuns({super.key});
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@override
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State<ExampleTextRuns> createState() => _ExampleTextRunsState();
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}
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class _ExampleTextRunsState extends State<ExampleTextRuns> {
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File? _riveFile;
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RiveWidgetController? _controller;
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Future<void> _init() async {
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_riveFile = await File.asset(
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'assets/electrified_button_nested_text.riv',
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riveFactory: RiveExampleApp.getCurrentFactory,
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assetLoader: (asset, bytes) {
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if (asset is FontAsset) {
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_loadFont(asset);
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return true;
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}
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return false;
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},
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);
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_controller = RiveWidgetController(
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_riveFile!,
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artboardSelector: ArtboardSelector.byName('Button'),
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stateMachineSelector: StateMachineSelector.byName('button'),
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);
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// Read/update text runs
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// You can access nested text runs by providing an optional path
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final initialText =
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_controller?.artboard.getText('button_text', path: null);
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debugPrint('Initial text: $initialText');
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_controller?.artboard.setText('button_text', 'Hello, world!');
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final updatedText = _controller?.artboard.getText('button_text');
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debugPrint('Updated text: $updatedText');
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setState(() {});
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}
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@override
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void initState() {
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super.initState();
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_init();
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}
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@override
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void dispose() {
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_controller?.dispose();
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_riveFile?.dispose();
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super.dispose();
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}
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// This example has the font asset external from the Rive file, and we're
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// loading it manually. If you embedded the font in the Rive file, you can
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// skip this step.
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//
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// See: https://rive.app/docs/runtimes/loading-assets
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Future<void> _loadFont(FontAsset asset) async {
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final bytes = await rootBundle.load('assets/fonts/Inter-Regular.ttf');
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final font = await RiveExampleApp.getCurrentFactory
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.decodeFont(bytes.buffer.asUint8List());
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if (font != null && mounted) {
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asset.font(font);
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font.dispose();
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}
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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body: _riveFile == null
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? const SizedBox()
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: RiveWidget(controller: _controller!),
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);
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}
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}
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