mirror of
https://github.com/rive-app/rive-flutter.git
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- Adds checks to see if a drawable has a 0% opacity before performing draw commands - Add skinning example Diffs= a61f4c6b5 apply changes to rive_core 8152b8a02 docs: update CHANGELOG b8f61022c perf: check if opacity is 0 before drawing 4c4826e67 chore: add typedef argument names ff94982f9 docs: add skinning sample f1ddd88d4 Fix artboard pieces slowly popping in. (#4818) 3039909c2 Update to using deployment workflow similar to ios 53a8f9517 Fix direction when looping. (#4786) 4c5a576ad Fix ping pong hang (#4776) ae1e02afc Fix tess test linking (#4773) 4ecbf9321 Fix remap based on issue JC caught. (#4771) 89e38b700 allow negative speed (#4770) 4d115b4c6 Adding GLSL100 for tess renderer. (#4767) 31a3972aa ios shaders for tess (#4765) 686e5125b Add dependency to correct grand parent for linear gradients. (#4753) e737ee427 Revert "Update to using deployment workflow similar to ios" de0e57d55 Update to using deployment workflow similar to ios 051769242 Runtime Text! (#4741) 331ad0d55 Build cleanups 2538229d6 Use Rive's libpng premake dependency in golden testing 42a0377bc Fix condition with trim paths where all contours are 0 length. (#4722) ea1c83d02 Use os.copyfile() instead of the '{COPY}' command 5c03e1640 Remove forcing arch to arm64 for libpng (#4715) 404a04d35 Cleaning up libpng premake to be isolated/stand-alone. (#4713)
107 lines
2.8 KiB
Dart
107 lines
2.8 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:rive/rive.dart';
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/// Basic skinning example. The skinning states is set in the Rive editor and
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/// triggers are used to change the value.
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class SkinningDemo extends StatefulWidget {
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const SkinningDemo({Key? key}) : super(key: key);
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@override
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State<SkinningDemo> createState() => _SkinningDemoState();
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}
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class _SkinningDemoState extends State<SkinningDemo> {
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static const _skinMapping = {
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"Skin_0": "Plain",
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"Skin_1": "Summer",
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"Skin_2": "Elvis",
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"Skin_3": "Superhero",
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"Skin_4": "Astronaut"
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};
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String _currentState = 'Plain';
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SMITrigger? _skin;
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void _onRiveInit(Artboard artboard) {
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final controller = StateMachineController.fromArtboard(
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artboard,
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'Motion',
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onStateChange: _onStateChange,
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);
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artboard.addController(controller!);
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_skin = controller.findInput<bool>('Skin') as SMITrigger;
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}
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void _onStateChange(String stateMachineName, String stateName) {
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if (stateName.contains("Skin_")) {
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setState(() {
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_currentState = _skinMapping[stateName] ?? 'Plain';
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});
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}
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}
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void _swapSkin() {
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_skin?.fire();
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}
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@override
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Widget build(BuildContext context) {
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const textColor = Color(0xFFefcb7d);
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return Scaffold(
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appBar: AppBar(
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title: const Text('Skinning Demo'),
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),
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body: Stack(
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children: [
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Center(
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child: RiveAnimation.asset(
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'assets/skins_demo.riv',
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fit: BoxFit.cover,
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onInit: _onRiveInit,
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),
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),
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Align(
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alignment: Alignment.topCenter,
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child: Column(
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children: [
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const Padding(
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padding: EdgeInsets.all(24.0),
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child: Text(
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'Choose an Avatar',
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style: TextStyle(
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fontSize: 48,
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fontWeight: FontWeight.bold,
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color: textColor,
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),
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),
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),
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FilledButton(
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onPressed: _swapSkin,
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style: const ButtonStyle(
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backgroundColor:
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MaterialStatePropertyAll(Color(0xFF7d99ef)),
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),
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child: const Text('Swap Skin'),
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),
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const Spacer(),
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Text(
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'Skin: $_currentState',
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style: const TextStyle(
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fontSize: 24,
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fontWeight: FontWeight.bold,
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color: textColor,
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),
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),
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const SizedBox(height: 48)
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],
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),
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)
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],
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),
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);
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}
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}
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