Files
rive-flutter/example/lib/little_machine.dart
HayesGordon 0767844a56 style: updated example and readme
Diffs=
a259b57b2 style: clean up example app
483978f10 docs: update readme
2023-01-11 21:04:30 +00:00

99 lines
3.0 KiB
Dart

import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:rive/rive.dart';
/// An example showing how to drive a StateMachine via a trigger input.
class LittleMachine extends StatefulWidget {
const LittleMachine({Key? key}) : super(key: key);
@override
State<LittleMachine> createState() => _LittleMachineState();
}
class _LittleMachineState extends State<LittleMachine> {
/// Tracks if the animation is playing by whether controller is running.
bool get isPlaying => _controller?.isActive ?? false;
/// Message that displays when state has changed
String stateChangeMessage = '';
Artboard? _riveArtboard;
StateMachineController? _controller;
SMIInput<bool>? _trigger;
@override
void initState() {
super.initState();
// Load the animation file from the bundle, note that you could also
// download this. The RiveFile just expects a list of bytes.
rootBundle.load('assets/little_machine.riv').then(
(data) async {
// Load the RiveFile from the binary data.
final file = RiveFile.import(data);
// The artboard is the root of the animation and gets drawn in the
// Rive widget.
final artboard = file.mainArtboard;
var controller = StateMachineController.fromArtboard(
artboard,
'State Machine 1',
onStateChange: _onStateChange,
);
if (controller != null) {
artboard.addController(controller);
_trigger = controller.findInput('Trigger 1');
}
setState(() => _riveArtboard = artboard);
},
);
}
/// Do something when the state machine changes state
void _onStateChange(String stateMachineName, String stateName) => setState(
() => stateChangeMessage =
'State Changed in $stateMachineName to $stateName',
);
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Little Machine')),
body: Stack(
children: [
_riveArtboard == null
? const SizedBox()
: GestureDetector(
onTapDown: (_) => _trigger?.value = true,
child: Rive(
artboard: _riveArtboard!,
fit: BoxFit.cover,
),
),
const Align(
alignment: Alignment.topCenter,
child: Padding(
padding: EdgeInsets.all(16.0),
child: Text(
'Press to activate!',
style: TextStyle(fontSize: 18, color: Colors.black),
),
),
),
Align(
alignment: Alignment.bottomCenter,
child: Padding(
padding: const EdgeInsets.all(16.0),
child: Text(
stateChangeMessage,
style: const TextStyle(
color: Colors.black, fontWeight: FontWeight.bold),
),
),
)
],
),
);
}
}