Files
rive-flutter/example/lib/example_state_machine.dart
HayesGordon 0767844a56 style: updated example and readme
Diffs=
a259b57b2 style: clean up example app
483978f10 docs: update readme
2023-01-11 21:04:30 +00:00

88 lines
2.9 KiB
Dart

import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:rive/rive.dart';
/// An example showing how to drive two boolean state machine inputs.
class ExampleStateMachine extends StatefulWidget {
const ExampleStateMachine({Key? key}) : super(key: key);
@override
State<ExampleStateMachine> createState() => _ExampleStateMachineState();
}
class _ExampleStateMachineState extends State<ExampleStateMachine> {
/// Tracks if the animation is playing by whether controller is running.
bool get isPlaying => _controller?.isActive ?? false;
Artboard? _riveArtboard;
StateMachineController? _controller;
SMIInput<bool>? _hoverInput;
SMIInput<bool>? _pressInput;
@override
void initState() {
super.initState();
// Load the animation file from the bundle, note that you could also
// download this. The RiveFile just expects a list of bytes.
rootBundle.load('assets/rocket.riv').then(
(data) async {
// Load the RiveFile from the binary data.
final file = RiveFile.import(data);
// The artboard is the root of the animation and gets drawn in the
// Rive widget.
final artboard = file.mainArtboard;
var controller =
StateMachineController.fromArtboard(artboard, 'Button');
if (controller != null) {
artboard.addController(controller);
_hoverInput = controller.findInput('Hover');
_pressInput = controller.findInput('Press');
}
setState(() => _riveArtboard = artboard);
},
);
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Button State Machine')),
body: _riveArtboard == null
? const SizedBox()
: MouseRegion(
onEnter: (_) => _hoverInput?.value = true,
onExit: (_) => _hoverInput?.value = false,
child: GestureDetector(
onTapDown: (_) => _pressInput?.value = true,
onTapCancel: () => _pressInput?.value = false,
onTapUp: (_) => _pressInput?.value = false,
child: Stack(
children: [
Rive(
fit: BoxFit.cover,
artboard: _riveArtboard!,
),
Align(
alignment: Alignment.bottomCenter,
child: Padding(
padding: const EdgeInsets.all(18.0),
child: Text(
'Try pressing the button...',
style: TextStyle(
fontSize: 22,
fontWeight: FontWeight.bold,
color: Colors.grey[800],
),
),
),
)
],
),
),
),
);
}
}