- Adds checks to see if a drawable has a 0% opacity before performing draw commands
- Add skinning example
Diffs=
a61f4c6b5 apply changes to rive_core
8152b8a02 docs: update CHANGELOG
b8f61022c perf: check if opacity is 0 before drawing
4c4826e67 chore: add typedef argument names
ff94982f9 docs: add skinning sample
f1ddd88d4 Fix artboard pieces slowly popping in. (#4818)
3039909c2 Update to using deployment workflow similar to ios
53a8f9517 Fix direction when looping. (#4786)
4c5a576ad Fix ping pong hang (#4776)
ae1e02afc Fix tess test linking (#4773)
4ecbf9321 Fix remap based on issue JC caught. (#4771)
89e38b700 allow negative speed (#4770)
4d115b4c6 Adding GLSL100 for tess renderer. (#4767)
31a3972aa ios shaders for tess (#4765)
686e5125b Add dependency to correct grand parent for linear gradients. (#4753)
e737ee427 Revert "Update to using deployment workflow similar to ios"
de0e57d55 Update to using deployment workflow similar to ios
051769242 Runtime Text! (#4741)
331ad0d55 Build cleanups
2538229d6 Use Rive's libpng premake dependency in golden testing
42a0377bc Fix condition with trim paths where all contours are 0 length. (#4722)
ea1c83d02 Use os.copyfile() instead of the '{COPY}' command
5c03e1640 Remove forcing arch to arm64 for libpng (#4715)
404a04d35 Cleaning up libpng premake to be isolated/stand-alone. (#4713)