mirror of
https://github.com/rive-app/rive-flutter.git
synced 2025-06-28 02:37:16 +08:00
Adds one-shot animation controller
This commit is contained in:
@ -1,4 +1,5 @@
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import 'package:flutter/material.dart';
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import 'package:rive_example/play_one_shot_animation.dart';
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import 'package:rive_example/play_pause_animation.dart';
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import 'package:rive_example/example_state_machine.dart';
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import 'package:rive_example/liquid_download.dart';
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@ -50,6 +51,20 @@ class Home extends StatelessWidget {
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const SizedBox(
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height: 10,
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),
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ElevatedButton(
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child: const Text('Play One-Shot Animation'),
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onPressed: () {
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Navigator.push(
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context,
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MaterialPageRoute<void>(
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builder: (context) => const PlayOneShotAnimation(),
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),
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);
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},
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),
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const SizedBox(
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height: 10,
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),
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ElevatedButton(
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child: const Text('Button State Machine'),
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onPressed: () {
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52
example/lib/play_one_shot_animation.dart
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52
example/lib/play_one_shot_animation.dart
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@ -0,0 +1,52 @@
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/// Demonstrates play a one-shot animation on demand
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import 'package:flutter/material.dart';
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import 'package:rive/rive.dart';
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class PlayOneShotAnimation extends StatefulWidget {
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const PlayOneShotAnimation({Key? key}) : super(key: key);
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@override
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_PlayOneShotAnimationState createState() => _PlayOneShotAnimationState();
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}
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class _PlayOneShotAnimationState extends State<PlayOneShotAnimation> {
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/// Controller for playback
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late RiveAnimationController _controller;
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/// Is the animation currently playing?
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bool _isPlaying = false;
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@override
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void initState() {
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super.initState();
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_controller = OnShotAnimation(
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'bounce',
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autoplay: false,
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onStop: () => setState(() => _isPlaying = false),
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onStart: () => setState(() => _isPlaying = true),
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);
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(
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title: const Text('One-Shot Example'),
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),
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body: Center(
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child: RiveAnimation.network(
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'https://cdn.rive.app/vehicles.riv',
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animations: const ['idle', 'curves'],
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controllers: [_controller],
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),
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),
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floatingActionButton: FloatingActionButton(
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// disable the button while playing the animation
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onPressed: () => _isPlaying ? null : _controller.isActive = true,
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tooltip: 'Play',
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child: const Icon(Icons.arrow_upward),
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),
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);
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}
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}
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@ -1,3 +1,5 @@
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/// Demonstrates how to play and pause a looping animation
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import 'package:flutter/material.dart';
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import 'package:rive/rive.dart';
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@ -9,10 +11,10 @@ class PlayPauseAnimation extends StatefulWidget {
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}
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class _PlayPauseAnimationState extends State<PlayPauseAnimation> {
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// Controller for playback
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/// Controller for playback
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late RiveAnimationController _controller;
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// Toggles between play and pause animation states
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/// Toggles between play and pause animation states
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void _togglePlay() =>
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setState(() => _controller.isActive = !_controller.isActive);
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@ -1,6 +1,7 @@
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library rive;
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export 'package:rive/src/controllers/simple_controller.dart';
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export 'package:rive/src/controllers/one_shot_controller.dart';
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export 'package:rive/src/extensions.dart';
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export 'package:rive/src/extensions.dart';
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export 'package:rive/src/rive.dart';
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44
lib/src/controllers/one_shot_controller.dart
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44
lib/src/controllers/one_shot_controller.dart
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@ -0,0 +1,44 @@
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import 'dart:ui' show VoidCallback;
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import 'package:flutter/widgets.dart';
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import 'package:rive/src/controllers/simple_controller.dart';
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/// Controller tailered for managing one-shot animations
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class OnShotAnimation extends SimpleAnimation {
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/// Fires when the animation stops being active
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final VoidCallback? onStop;
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/// Fires when the animation starts being active
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final VoidCallback? onStart;
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OnShotAnimation(
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String animationName, {
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double mix = 1,
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bool autoplay = true,
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this.onStop,
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this.onStart,
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}) : super(animationName, mix: mix, autoplay: autoplay) {
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isActiveChanged.addListener(onActiveChanged);
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}
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/// Dispose of any callback listeners
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@override
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void dispose() {
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super.dispose();
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isActiveChanged.removeListener(onActiveChanged);
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}
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/// Perform tasks when the animation's active state changes
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void onActiveChanged() {
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// If the animation stops and it is at the end of the one-shot, reset the
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// animation back to the starting time
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if (!isActive) {
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reset();
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}
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// Fire any callbacks
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isActive
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? onStart?.call()
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// onStop can fire while widgets are still drawing
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: WidgetsBinding.instance?.addPostFrameCallback((_) => onStop?.call());
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}
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}
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@ -21,7 +21,6 @@ class SimpleAnimation extends RiveAnimationController<RuntimeArtboard> {
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final String animationName;
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/// Stops the animation on the next apply
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///
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bool _stopOnNextApply = false;
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/// Pauses the animation when it's created
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@ -71,4 +70,9 @@ class SimpleAnimation extends RiveAnimationController<RuntimeArtboard> {
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// stop itself.
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_stopOnNextApply = false;
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}
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/// Resets the animation back to it's starting time position
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void reset() {
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_instance?.reset();
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}
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}
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