Updates RiveAnimation with custom controllers

This commit is contained in:
matt Sullivan
2021-06-14 12:25:07 -07:00
parent 7d82d06c79
commit 93557a8557
7 changed files with 54 additions and 135 deletions

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@ -1,3 +1,7 @@
## [0.7.18] - 2021-06-14 12:00:00
- Adds ability to pass controllers into RiveAnimation widgets
- Adds autoplay option to SimpleAnimation controller
## [0.7.17] - 2021-06-11 18:00:00
- Exposes antialiasing option in Rive and RiveAnimation widgets.

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@ -8,7 +8,7 @@ Runtime docs are available in [Rive's help center](https://help.rive.app/runtime
```yaml
dependencies:
rive: ^0.7.17
rive: ^0.7.18
```
## Quick Start

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@ -12,12 +12,11 @@ class _PlayPauseAnimationState extends State<PlayPauseAnimation> {
// Controller for playback
late RiveAnimationController _controller;
// This will toggle between play and pause states for the animation
void _togglePlay() {
setState(() => _controller.isActive = !_controller.isActive);
}
// Toggles between play and pause animation states
void _togglePlay() =>
setState(() => _controller.isActive = !_controller.isActive);
/// Tracks if the animation is playing by whether controller is running.
/// Tracks if the animation is playing by whether controller is running
bool get isPlaying => _controller.isActive;
@override
@ -33,9 +32,11 @@ class _PlayPauseAnimationState extends State<PlayPauseAnimation> {
title: const Text('Animation Example'),
),
body: Center(
child: RiveControllerAnimation.network(
child: RiveAnimation.network(
'https://cdn.rive.app/animations/vehicles.riv',
controllers: [_controller],
// Update the play state when the widget's initialized
onInit: () => setState(() {}),
),
),
floatingActionButton: FloatingActionButton(

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@ -17,12 +17,21 @@ import 'package:rive/src/runtime_artboard.dart';
class SimpleAnimation extends RiveAnimationController<RuntimeArtboard> {
LinearAnimationInstance? _instance;
/// Animation name
final String animationName;
/// Stops the animation on the next apply
///
bool _stopOnNextApply = false;
/// Pauses the animation when it's created
final bool autoplay;
/// Mix value for the animation, value between 0 and 1
double _mix;
// Controls the level of mix for the animation, clamped between 0 and 1
SimpleAnimation(this.animationName, {double mix = 1})
SimpleAnimation(this.animationName, {double mix = 1, this.autoplay = true})
: _mix = mix.clamp(0, 1).toDouble();
LinearAnimationInstance? get instance => _instance;
double get mix => _mix;
@ -51,7 +60,7 @@ class SimpleAnimation extends RiveAnimationController<RuntimeArtboard> {
@override
bool init(RuntimeArtboard artboard) {
_instance = artboard.animationByName(animationName);
isActive = true;
isActive = autoplay;
return _instance != null;
}

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@ -1,7 +1,10 @@
import 'dart:ui' show VoidCallback;
import 'package:flutter/widgets.dart';
import 'package:rive/rive.dart';
import 'package:rive/src/rive_core/artboard.dart';
/// Specifies whether a source is from an asset bundle or http
enum _Source {
asset,
network,
@ -32,11 +35,18 @@ class RiveAnimation extends StatefulWidget {
/// Alignment for the animation in the widget
final Alignment? alignment;
/// Widget displayed while the rive is loading
final Widget? placeHolder;
/// Enable/disable antialiasing when rendering
final bool antialiasing;
/// Widget displayed while the rive is loading
final Widget? placeHolder;
/// Controllers for instanced animations and state machines; use this
/// to directly control animation states instead of passing names.
final List<RiveAnimationController> controllers;
/// Callback fired when Riveanimation has initialized
final VoidCallback? onInit;
/// Creates a new RiveAnimation from an asset bundle
const RiveAnimation.asset(
@ -48,6 +58,8 @@ class RiveAnimation extends StatefulWidget {
this.alignment,
this.placeHolder,
this.antialiasing = true,
this.controllers = const [],
this.onInit,
}) : src = _Source.asset;
const RiveAnimation.network(
@ -59,6 +71,8 @@ class RiveAnimation extends StatefulWidget {
this.alignment,
this.placeHolder,
this.antialiasing = true,
this.controllers = const [],
this.onInit,
}) : src = _Source.network;
@override
@ -83,7 +97,7 @@ class _RiveAnimationState extends State<RiveAnimation> {
}
}
/// Initializes the artboard, animation, and controller
/// Initializes the artboard, animations, state machines and controllers
void _init(RiveFile file) {
final artboard = widget.artboard != null
? file.artboardByName(widget.artboard!)
@ -96,13 +110,13 @@ class _RiveAnimationState extends State<RiveAnimation> {
throw FormatException('No animations in artboard ${artboard.name}');
}
// Create animations
// If there are no animations or state machines specified, select a default
// animation
final animationNames =
widget.animations.isEmpty && widget.stateMachines.isEmpty
? [artboard.animations.first.name]
: widget.animations;
// Create animations If there are no animations, state machines, or
// controller specified, select a default animation
final animationNames = widget.animations.isEmpty &&
widget.stateMachines.isEmpty &&
widget.controllers.isEmpty
? [artboard.animations.first.name]
: widget.animations;
animationNames.forEach((name) => artboard
.addController((_controllers..add(SimpleAnimation(name))).last));
@ -117,7 +131,13 @@ class _RiveAnimationState extends State<RiveAnimation> {
}
});
// Add any user-created contollers
widget.controllers.forEach(artboard.addController);
setState(() => _artboard = artboard);
// Call the onInit callback if provided
widget.onInit?.call();
}
@override

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@ -1,115 +0,0 @@
import 'package:flutter/widgets.dart';
import 'package:rive/rive.dart';
import 'package:rive/src/rive_core/artboard.dart';
enum _Source {
asset,
network,
}
/// High level widget that plays an animation from a Rive file. If artboard or
/// animation are not specified, the default artboard and first animation fonund
/// within it are used.
class RiveControllerAnimation extends StatefulWidget {
/// The asset name or url
final String name;
/// The type of source used to retrieve the asset
final _Source src;
/// The name of the artboard to use; default artboard if not specified
final String? artboard;
/// List of Rive controllers to attach
final List<RiveAnimationController> controllers;
/// Fit for the animation in the widget
final BoxFit? fit;
/// Alignment for the animation in the widget
final Alignment? alignment;
/// Enable/disable antialiasing when rendering
final bool antialiasing;
/// Widget displayed while the rive is loading
final Widget? placeHolder;
/// Creates a new RiveControllerAnimation from an asset bundle
const RiveControllerAnimation.asset(
this.name, {
this.artboard,
this.controllers = const [],
this.fit,
this.alignment,
this.placeHolder,
this.antialiasing = true,
}) : src = _Source.asset;
const RiveControllerAnimation.network(
this.name, {
this.artboard,
this.controllers = const [],
this.fit,
this.alignment,
this.placeHolder,
this.antialiasing = true,
}) : src = _Source.network;
@override
_RiveControllerAnimationState createState() =>
_RiveControllerAnimationState();
}
class _RiveControllerAnimationState extends State<RiveControllerAnimation> {
/// Rive controller
final _controllers = <RiveAnimationController>[];
/// Active artboard
Artboard? _artboard;
@override
void initState() {
super.initState();
if (widget.src == _Source.asset) {
RiveFile.asset(widget.name).then(_init);
} else if (widget.src == _Source.network) {
RiveFile.network(widget.name).then(_init);
}
}
/// Initializes the artboard, animation, and controller
void _init(RiveFile file) {
final artboard = widget.artboard != null
? file.artboardByName(widget.artboard!)
: file.mainArtboard;
if (artboard == null) {
throw const FormatException('Unable to load artboard');
}
if (artboard.animations.isEmpty) {
throw FormatException('No animations in artboard ${artboard.name}');
}
// Attach each controller to the artboard
widget.controllers.forEach(artboard.addController);
setState(() => _artboard = artboard);
}
@override
void dispose() {
_controllers.forEach((c) => c.dispose());
super.dispose();
}
@override
Widget build(BuildContext context) => _artboard != null
? Rive(
artboard: _artboard!,
fit: widget.fit,
alignment: widget.alignment,
antialiasing: widget.antialiasing,
)
: widget.placeHolder ?? const SizedBox();
}

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@ -1,6 +1,6 @@
name: rive
description: Rive 2 Flutter Runtime. This package provides runtime functionality for playing back and interacting with animations built with the Rive editor available at https://rive.app.
version: 0.7.17
version: 0.7.18
repository: https://github.com/rive-app/rive-flutter
homepage: https://rive.app