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https://github.com/xvrh/lottie-flutter.git
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122 lines
3.6 KiB
Dart
122 lines
3.6 KiB
Dart
import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import 'package:lottie/lottie.dart';
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/// This example show how to play the Lottie animation in various way:
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/// - Start and stop the animation forward
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/// - Play the animation in reverse
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/// - Loop between two specific frames
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///
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/// This works by creating an AnimationController instance and passing it
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/// to the Lottie widget.
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/// The AnimationController class has a rich API to run the animation in various ways.
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void main() => runApp(MyApp());
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class MyApp extends StatefulWidget {
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@override
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_MyAppState createState() => _MyAppState();
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}
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class _MyAppState extends State<MyApp> with TickerProviderStateMixin {
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AnimationController _controller;
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@override
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void initState() {
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super.initState();
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_controller = AnimationController(vsync: this)
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..addListener(() {
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setState(() {});
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});
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}
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bool get _isLoaded => _controller.duration != null;
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@override
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void dispose() {
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_controller.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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home: Scaffold(
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appBar: AppBar(
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title: Text('Animation control'),
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),
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body: Column(
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children: <Widget>[
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const SizedBox(height: 20),
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Lottie.asset(
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'assets/LottieLogo1.json',
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controller: _controller,
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height: 300,
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onLoaded: (composition) {
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setState(() {
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_controller.duration = composition.duration;
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});
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},
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),
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if (_isLoaded) ...[
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Text('${_controller.value.toStringAsFixed(2)}'),
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Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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IconButton(
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icon: Transform(
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child: Icon(Icons.play_arrow),
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alignment: Alignment.center,
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transform: Matrix4.rotationY(math.pi),
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),
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onPressed: () {
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// Play the animation in reverse
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if (_controller.value == 0) _controller.value = 1;
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_controller.reverse(from: _controller.value);
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},
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),
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IconButton(
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icon: Icon(Icons.pause),
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onPressed: _controller.isAnimating
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? () {
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_controller.stop();
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}
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: null,
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),
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IconButton(
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icon: Icon(Icons.play_arrow),
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onPressed: () {
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// Play the animation forward from where is is
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if (_controller.value == 1) _controller.value = 0;
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_controller.forward(
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from: _controller.value == 1 ? 0 : _controller.value);
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},
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),
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],
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),
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const SizedBox(height: 30),
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RaisedButton(
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child: Text('Loop between frames'),
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onPressed: () {
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// Loop between 2 specifics frames
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var start = 0.1;
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var stop = 0.5;
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_controller.repeat(
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min: start,
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max: stop,
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reverse: true,
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period: _controller.duration * (stop - start),
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);
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},
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),
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],
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],
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),
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),
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);
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}
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}
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