21 Commits

Author SHA1 Message Date
2360f643b7 Migrate to null safety (#127) 2021-01-23 11:09:32 +01:00
1146e1f01d Add bad golden tests (#118) 2020-12-29 19:07:10 +01:00
ba0bfcd126 Fix crash when path.computeMetrics returns empty list (#116) 2020-12-12 22:41:38 +01:00
bf7d0ebf05 Increase version to 0.7.0 (#107) 2020-10-23 18:43:56 +02:00
57faea6f5e Fill Performance Improvements and other fixes (#100)
This PR improves some fill performance issues I found with various Lottie animations.
I think the real issue comes down to the render performance of Path.addPath(). The performance issue happens in the Render thread and seems directly related to how large the animation is on-screen. Flutter might be caching pre-rendered textures and running out of memory.

I've changed how Path.addPath() is called and how the path is rendered for fill_content.dart and gradient_fill_content.dart.

Just as an example, the example/assets/Tests/bm.json animation gets ~60 fps with this fix, compared to 34-52 fps with the lottie-flutter 0.6.0 release. (This is on a Pixel 3 XL)

There are a couple of other changes:

- I fixed a bug with the casing of "weather" in pubspec.yaml. Without this fix, the examples don't build on Ubuntu Linux.
The debugging class MeanCalculator wasn't initializing its fields, causing a null pointer exception when debugging.
- I added antiAliasingSuggested to LottieDrawable to allow fill paints to be anti-aliased. It is off by default. It also provides some minor performance improvements without any noticeable loss in quality. It is only applied to fills right now.
- I added PathFactory to create Paths rather than just new-ing them. path_factory.dart allows you to switch out the normal Path creation with a debug logging implementation so you can see all of the Path calls that are performed during a frame. Just create a DebugPath in the factory rather than Path.
2020-09-10 14:18:56 +02:00
548c77dc45 Add FrameRate and improve performance (#93)
- Run the animation at the exported frame rate
- Wrap the animation in a RepaintBoundary
- Don't paint during "static" periods
2020-08-04 22:02:02 +02:00
32b1181dad Matrix translation bug (#89) 2020-07-26 15:22:18 +02:00
b9aba4dce2 Prepare version v0.4.1 (#81) 2020-07-08 16:09:44 +02:00
ef06d63040 Disable merge paths by default (#72) 2020-06-01 16:41:10 +02:00
0715f6a402 Export the Marker class (#63)
And add an example to play the animation between 2 markers
2020-05-19 22:22:27 +02:00
7e81ec3f69 Fix bug with matrix.mapRect (#61)
Fix a bug in the matrix transformation applied to a rect. We now use the MatrixUtils class from Flutter.
2020-05-18 12:55:53 +02:00
7c137ee55f Use offset value when drawing dashes (#58) 2020-05-15 16:14:58 +02:00
bb73626c46 Add golden test for all animations (#44)
And:

Improve "save_frames" example
Export AssetLottie, NetworkLottie etc..
2020-04-11 15:25:13 +02:00
3dab382b76 Fix a bug with rounded rectangles (#36) 2020-04-03 10:03:53 +02:00
078e661fd4 Add more test for dynamic properties (#35) 2020-04-03 09:14:43 +02:00
336890cafe Add a test for bugged loading animation (#34) 2020-04-01 23:57:27 +02:00
35ca2dc972 Add a test for dynamic properties (#33) 2020-04-01 23:35:27 +02:00
78aeed452f Fix bug with repeater (#29) 2020-03-16 09:10:35 +01:00
af9b69326a Dash path effect (#27) 2020-03-12 23:16:41 +01:00
d525de877e Fix gradients (#25) 2020-03-05 17:43:25 +01:00
e89c3c4914 Expose LottieDelegates to modify animation properties at runtime (#23) 2020-03-02 22:11:38 +01:00