18 Commits

Author SHA1 Message Date
2360f643b7 Migrate to null safety (#127) 2021-01-23 11:09:32 +01:00
ba0bfcd126 Fix crash when path.computeMetrics returns empty list (#116) 2020-12-12 22:41:38 +01:00
548c77dc45 Add FrameRate and improve performance (#93)
- Run the animation at the exported frame rate
- Wrap the animation in a RepaintBoundary
- Don't paint during "static" periods
2020-08-04 22:02:02 +02:00
0715f6a402 Export the Marker class (#63)
And add an example to play the animation between 2 markers
2020-05-19 22:22:27 +02:00
8f4952a23a Simplify AnimationController example (#50) 2020-04-18 22:54:31 +02:00
8bad4f96c0 Add an other example for animation controller (#49) 2020-04-17 21:47:07 +02:00
bb73626c46 Add golden test for all animations (#44)
And:

Improve "save_frames" example
Export AssetLottie, NetworkLottie etc..
2020-04-11 15:25:13 +02:00
47e47f5cb8 Add examples (#43)
- How to run the animation between 2 specifics frames
- How to export the animation to a file
2020-04-09 23:04:07 +02:00
954ec05598 Add alert dialog example (#39) 2020-04-03 23:20:22 +02:00
66e644d043 Prepare version 0.3.3 (#37) 2020-04-03 13:27:13 +02:00
af9b69326a Dash path effect (#27) 2020-03-12 23:16:41 +01:00
2914caf220 Add example for hide after complete 2020-03-02 22:18:52 +01:00
e89c3c4914 Expose LottieDelegates to modify animation properties at runtime (#23) 2020-03-02 22:11:38 +01:00
fc683482db Add an example to run an animation once (#21) 2020-02-26 23:00:28 +01:00
a63b752ccc Setup basic image comparison tests (#6) 2020-02-03 23:43:24 +01:00
be0a3bbdad Support loading a zip file (#5) 2020-02-02 22:12:04 +01:00
7cc0bcf5b3 Text layer & images support (#4) 2020-02-02 21:26:53 +01:00
d42f6b4b68 Support Polystar shape and re-organise examples (#2) 2020-02-01 16:10:41 +01:00