feat: Canvas 细化各种方法

Canvas 细化各种方法
This commit is contained in:
ryan
2019-01-31 19:21:39 +08:00
4 changed files with 126 additions and 6 deletions

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@ -10,6 +10,7 @@ import 'package:flutter/material.dart';
import 'dart:ui';
import 'dart:ui' as ui;
import 'dart:typed_data';
import 'dart:math';
import 'package:flutter/services.dart' show rootBundle;
CustomPaint graph;
@ -190,6 +191,44 @@ class DrawPainter extends CustomPainter {
final src = Rect.fromLTWH(0.0, 0.0, 684.0, 442.0);
final dst = Rect.fromLTWH(0.0, 0.0, size.width, size.height);
canvas.drawImageRect(image, src, dst, painter);
break;
case 'drawStar':
var rect = Offset.zero & size;
/// 背景颜色
canvas.drawRect(rect, Paint()..color = Color(0xFF000000));
/// 绘制星形
canvas.drawPath(MathTools().regularStarPath(5, 30, Offset(50.0, 50.0)), painter..color = Colors.red);
/// 绘制多边形
canvas.save();// save之后可以调用Canvas的平移、放缩、旋转、错切、裁剪等操作
canvas.translate(0, 100);
canvas.scale(1.2,1.2);
canvas.drawPath(MathTools().nStarPath(4, 30, 30, Offset(40.0, 50.0)), painter);
canvas.restore();// 用来恢复Canvas之前保存的状态。防止save后对Canvas执行的操作对后续的绘制有影响
/// 绘制旋转星形
canvas.save();// save之后可以调用Canvas的平移、放缩、旋转、错切、裁剪等操作
canvas.translate(150, 50);
canvas.rotate(50 * pi / 180);
canvas.drawPath(MathTools().regularStarPath(5, 30, Offset(0,0)), painter..color = Colors.green);
canvas.restore();// 用来恢复Canvas之前保存的状态。防止save后对Canvas执行的操作对后续的绘制有影响
/// 绘制变形星形
canvas.save();// save之后可以调用Canvas的平移、放缩、旋转、错切、裁剪等操作
canvas.translate(80, 100);
canvas.skew(0.5,0.2);
canvas.drawPath(MathTools().regularStarPath(6, 30,Offset(50,50)), painter..color = Colors.lime);
canvas.restore();// 用来恢复Canvas之前保存的状态。防止save后对Canvas执行的操作对后续的绘制有影响
/// 绘制matrix星形
canvas.translate(250, 0);
Float64List matrix = Float64List.fromList(const <double>[
// careful, this is in _column_-major order
0.7, -0.7, 0.0, 0.0,
0.7, 0.7, 0.0, 0.0,
0.7, 0.0, 1.0, 0.0,
-70.697, 98.057, 0.0, 1.0,
]);
canvas.transform(matrix);
canvas.drawPath(MathTools().regularStarPath(5, 30,Offset(50,50)), painter..color = Colors.blue);
break;
}
//canvas.drawColor(Colors.red, BlendMode.colorDodge);
@ -201,3 +240,80 @@ class DrawPainter extends CustomPainter {
return false;
}
}
class MathTools {
static MathTools _mathTools;
static bool _flag;
factory MathTools(){
if (_flag == null) {
_flag = true;
}
if (_flag) {
_mathTools = new MathTools._internal();
_flag = false;
}
return _mathTools;
}
MathTools._internal();
///
///画正n角星的路径:
///
///@param num 角数
///@param R 外接圆半径
///@return 画正n角星的路径
///
Path regularStarPath(int num, double R, Offset xy) {
double degA, degB;
if (num % 2 == 1) {
//奇数和偶数角区别对待
degA = 360 / num / 2 / 2;
degB = 180 - degA - 360 / num / 2;
} else {
degA = 360 / num / 2;
degB = 180 - degA - 360 / num / 2;
}
double r = R * sin(_rad(degA)) / sin(_rad(degB));
return nStarPath(num, R, r, xy);
}
///
///画正n边形的路径
///
///@param num 边数
///@param R 外接圆半径
///@return 画正n边形的路径
///
Path regularPolygonPath(int num, double R, Offset xy) {
double r = R * cos(_rad(360 / num / 2)); //!!一点解决
return nStarPath(num, R, r, xy);
}
///
///n角星路径
///
///@param num 几角星
///@param R 外接圆半径
///@param r 内接圆半径
///@return n角星路径
///
Path nStarPath(int num, double R, double r, Offset xy) {
Path path = new Path();
double perDeg = 360 / num; //尖角的度数
double degA = perDeg / 2 / 2;
double degB = 360 / (num - 1) / 2 - degA / 2 + degA;
path.moveTo(cos(_rad(degA)) * R + xy.dx, (-sin(_rad(degA)) * R + xy.dy));
for (int i = 0; i < num; i++) {
path.lineTo(
cos(_rad(degA + perDeg * i)) * R + xy.dx, -sin(_rad(degA + perDeg * i)) * R + xy.dy);
path.lineTo(
cos(_rad(degB + perDeg * i)) * r + xy.dx, -sin(_rad(degB + perDeg * i)) * r + xy.dy);
}
path.close();
return path;
}
double _rad(double deg) {
return deg * pi / 180;
}
}

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@ -9,9 +9,6 @@ const Text = '''
''';
const Text1 = '''
### **基本用法**
- 它可以使用“平移”、“缩放”、“旋转”、“倾斜”和“变换”方法进行修改;
- 可以使用 clipRect、clipCorrect 和 clipPath 方法进行修改;
- 可以使用由 save、savelayer和 restore 方法管理的堆栈来保存和还原当前的转换和剪辑。
- 以下是绘制点,线,面的基本用法
''';
@ -52,6 +49,13 @@ const Text9 = '''
> 绘制图片到canvas
''';
const Text10 = '''
> 绘制一个星形
- 它可以使用“平移”、“缩放”、“旋转”、“倾斜”和“变换”方法进行修改;
- 可以使用 clipRect、clipCorrect 和 clipPath 方法进行修改;
- 可以使用由 save、savelayer和 restore 方法管理的堆栈来保存和还原当前的转换和剪辑。
''';
class Demo extends StatefulWidget {
static const String routeName = '/element/Media/Canvas/PainterPath';
@ -82,7 +86,9 @@ class _DemoState extends State<Demo> {
Text8,
demoBoxs.CustomViewPage(type:'drawDRRect'),
Text9,
demoBoxs.CustomViewPage(type:'drawImage')
demoBoxs.CustomViewPage(type:'drawImage'),
Text10,
demoBoxs.CustomViewPage(type:'drawStar'),
],
docUrl: 'https://docs.flutter.io/flutter/dart-ui/Canvas-class.html',
);

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@ -193,8 +193,6 @@ flutter:
- assets/app.db
- assets/images/
- assets/fonts/
- lib/utils/example_code_parser.dart
- lib/utils/syntax_highlighter.dart
fonts:
- family: FlamanteRoma