Files
flame/lib/particles/computed_particle.dart
Ivan Cherepanov ff425afa26 feat: docs, adde particles docs
fix: doc/examples/particles, added web to .gitignore
feat: doc/examples/particles, added more examples,
refactor: Particle does not extend Component
refactor: Particle subclasses in separate folder
refactor: ParticleComponent is now simple container
fix: SingleChildParticle, asserts for child existing
feat: AnimationParticle for Flame Animation
feat: ComponentParticle for Flame Component
feat: SpriteParticle for Flame Sprite
2019-11-28 18:01:31 +03:00

33 lines
903 B
Dart

import 'dart:ui';
import 'package:flutter/foundation.dart';
import '../particle.dart';
/// A function which should render desired contents
/// onto a given canvas. External state needed for
/// rendering should be stored elsewhere, so that this delegate could use it
typedef ParticleRenderDelegate = void Function(Canvas c, Particle particle);
/// An abstract [Particle] container which delegates renderign outside
/// Allows to implement very interesting scenarios from scratch.
class ComputedParticle extends Particle {
// A delegate function which will be called
// to render particle on each frame
ParticleRenderDelegate renderer;
ComputedParticle({
@required this.renderer,
double lifespan,
Duration duration,
}) : super(
lifespan: lifespan,
duration: duration,
);
@override
void render(Canvas canvas) {
renderer(canvas, this);
}
}