Files
flame/lib/particles/accelerated_particle.dart
Ivan Cherepanov ff425afa26 feat: docs, adde particles docs
fix: doc/examples/particles, added web to .gitignore
feat: doc/examples/particles, added more examples,
refactor: Particle does not extend Component
refactor: Particle subclasses in separate folder
refactor: ParticleComponent is now simple container
fix: SingleChildParticle, asserts for child existing
feat: AnimationParticle for Flame Animation
feat: ComponentParticle for Flame Component
feat: SpriteParticle for Flame Sprite
2019-11-28 18:01:31 +03:00

50 lines
1.2 KiB
Dart

import 'dart:ui';
import 'package:flutter/foundation.dart';
import '../components/mixins/single_child_particle.dart';
import '../particle.dart';
import 'curved_particle.dart';
/// A particle serves as a container for basic
/// acceleration physics.
/// [Offset] unit is logical px per second.
/// speed = Offset(0, 100) is 100 logical pixels per second, down
/// acceleration = Offset(-40, 0) will accelerate to left at rate of 40 px/s
class AcceleratedParticle extends CurvedParticle with SingleChildParticle {
@override
Particle child;
final Offset acceleration;
Offset speed;
Offset position;
AcceleratedParticle({
@required this.child,
this.acceleration = Offset.zero,
this.speed = Offset.zero,
this.position = Offset.zero,
double lifespan,
Duration duration,
}) : super(
lifespan: lifespan,
duration: duration,
);
@override
void render(Canvas canvas) {
canvas.save();
canvas.translate(position.dx, position.dy);
super.render(canvas);
canvas.restore();
}
@override
void update(double t) {
speed += acceleration * t;
position += speed * t;
super.update(t);
}
}