Files
flame/packages/flame_forge2d/example/lib/position_body_sample.dart
Lukas Klingsbo 54e059cb67 PositionBodyComponent to have optional arguments (#1121)
* `PositionBodyComponent` to have optional arguments

* Use ! for positionComponent
2021-11-20 02:43:20 +01:00

74 lines
1.9 KiB
Dart

import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/input.dart';
import 'package:flame_forge2d/forge2d_game.dart';
import 'package:flame_forge2d/position_body_component.dart';
import 'package:forge2d/forge2d.dart';
import 'boundaries.dart';
class ChopperBody extends PositionBodyComponent {
final Vector2 position;
ChopperBody(
this.position,
PositionComponent component,
) : super(positionComponent: component, size: component.size);
@override
Body createBody() {
final shape = CircleShape()..radius = size.x / 4;
final fixtureDef = FixtureDef(shape)
..userData = this // To be able to determine object in collision
..restitution = 0.8
..density = 1.0
..friction = 0.2;
final velocity = (Vector2.random() - Vector2.random()) * 200;
final bodyDef = BodyDef()
..position = position
..angle = velocity.angleTo(Vector2(1, 0))
..linearVelocity = velocity
..type = BodyType.dynamic;
return world.createBody(bodyDef)..createFixture(fixtureDef);
}
}
class PositionBodySample extends Forge2DGame with TapDetector {
late Image chopper;
late SpriteAnimation animation;
PositionBodySample() : super(gravity: Vector2.zero());
@override
Future<void> onLoad() async {
await super.onLoad();
chopper = await images.load('chopper.png');
animation = SpriteAnimation.fromFrameData(
chopper,
SpriteAnimationData.sequenced(
amount: 4,
textureSize: Vector2.all(48),
stepTime: 0.15,
),
);
final boundaries = createBoundaries(this);
boundaries.forEach(add);
}
@override
void onTapDown(TapDownInfo details) {
super.onTapDown(details);
final position = details.eventPosition.game;
final spriteSize = Vector2.all(10);
final animationComponent = SpriteAnimationComponent(
animation: animation,
size: spriteSize,
);
add(ChopperBody(position, animationComponent));
}
}