Files
flame/packages/flame_forge2d/example/lib/contact_callbacks_sample.dart
Lukas Klingsbo 64a40ff641 Refactor joystick (#876)
* Refactor joystick

* Fix directional tests

* Joystick example

* Any PositionComponent can be used as knob and background

* Add MarginButtonComponent

* Fix JoystickExample

* Update joystick docs

* Fix joystick direction tests

* Fix effect tests

* Fix analyze issue

* Update docs

* Update docs

* Move joystick to input export

* Update packages/flame/lib/src/geometry/shape.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Add test and description for screenAngle

* Update examples/lib/stories/controls/joystick_player.dart

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Update doc/input.md

Co-authored-by: Erick <erickzanardoo@gmail.com>

* controls -> input in examples to align with export file

* controls -> input

* Add simple joystick example

* Fix imports

* velocity -> relativeDelta

Co-authored-by: Luan Nico <luanpotter27@gmail.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
2021-07-15 12:00:41 +02:00

34 lines
892 B
Dart

import 'dart:math' as math;
import 'package:flame/input.dart';
import 'package:flame_forge2d/forge2d_game.dart';
import 'package:forge2d/forge2d.dart';
import 'balls.dart';
import 'boundaries.dart';
class ContactCallbacksSample extends Forge2DGame with TapDetector {
ContactCallbacksSample() : super(gravity: Vector2(0, -10.0));
@override
Future<void> onLoad() async {
await super.onLoad();
final boundaries = createBoundaries(this);
boundaries.forEach(add);
addContactCallback(BallContactCallback());
addContactCallback(BallWallContactCallback());
addContactCallback(WhiteBallContactCallback());
}
@override
void onTapDown(TapDownInfo details) {
super.onTapDown(details);
final position = details.eventPosition.game;
if (math.Random().nextInt(10) < 2) {
add(WhiteBall(position));
} else {
add(Ball(position));
}
}
}