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* Refactor joystick * Fix directional tests * Joystick example * Any PositionComponent can be used as knob and background * Add MarginButtonComponent * Fix JoystickExample * Update joystick docs * Fix joystick direction tests * Fix effect tests * Fix analyze issue * Update docs * Update docs * Move joystick to input export * Update packages/flame/lib/src/geometry/shape.dart Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Add test and description for screenAngle * Update examples/lib/stories/controls/joystick_player.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update doc/input.md Co-authored-by: Erick <erickzanardoo@gmail.com> * controls -> input in examples to align with export file * controls -> input * Add simple joystick example * Fix imports * velocity -> relativeDelta Co-authored-by: Luan Nico <luanpotter27@gmail.com> Co-authored-by: Erick <erickzanardoo@gmail.com>
34 lines
892 B
Dart
34 lines
892 B
Dart
import 'dart:math' as math;
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import 'package:flame/input.dart';
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import 'package:flame_forge2d/forge2d_game.dart';
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import 'package:forge2d/forge2d.dart';
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import 'balls.dart';
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import 'boundaries.dart';
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class ContactCallbacksSample extends Forge2DGame with TapDetector {
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ContactCallbacksSample() : super(gravity: Vector2(0, -10.0));
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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final boundaries = createBoundaries(this);
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boundaries.forEach(add);
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addContactCallback(BallContactCallback());
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addContactCallback(BallWallContactCallback());
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addContactCallback(WhiteBallContactCallback());
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}
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@override
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void onTapDown(TapDownInfo details) {
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super.onTapDown(details);
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final position = details.eventPosition.game;
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if (math.Random().nextInt(10) < 2) {
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add(WhiteBall(position));
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} else {
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add(Ball(position));
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}
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}
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}
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