Files
flame/packages/flame_forge2d/example/lib/circle_stress_sample.dart
Pasha Stetsenko 820950dc39 CameraComponent (#933)
* Viewport and combinedProjector now belong to Camera

* cleanup

* format

* fix analysis issues

* Property viewport removed from BaseGame

* Move camera & viewport into a separate directory

* added CameraComponent

* format

* .camera as computed property

* changelog note

* format

* format

* comment

* CameraComponent is no longer a Component

* Rename CameraComponent -> CameraCo

* format

* Rename CameraC -> CameraWrapper

* minor

* rename BaseGame._cameraComponent -> ._cameraWrapper

* minor fixes in response to reviewer suggestions

* Fix rendering of a ParallaxComponent

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
2021-09-13 16:46:44 +02:00

110 lines
2.9 KiB
Dart

import 'dart:math';
import 'package:flame/input.dart';
import 'package:flame_forge2d/body_component.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_forge2d/forge2d_game.dart';
import 'package:forge2d/forge2d.dart';
import 'balls.dart';
import 'boundaries.dart';
class CircleShuffler extends BodyComponent {
final Vector2 _center;
CircleShuffler(this._center);
@override
Body createBody() {
final bodyDef = BodyDef()
..type = BodyType.dynamic
..position = _center + Vector2(0.0, -25.0);
const numPieces = 5;
const radius = 6.0;
final body = world.createBody(bodyDef);
for (var i = 0; i < numPieces; i++) {
final xPos = radius * cos(2 * pi * (i / numPieces));
final yPos = radius * sin(2 * pi * (i / numPieces));
final shape = CircleShape()
..radius = 1.2
..position.setValues(xPos, yPos);
final fixtureDef = FixtureDef(shape)
..density = 50.0
..friction = .1
..restitution = .9;
body.createFixture(fixtureDef);
}
// Create an empty ground body.
final groundBody = world.createBody(BodyDef());
final revoluteJointDef = RevoluteJointDef()
..initialize(body, groundBody, body.position)
..motorSpeed = pi
..maxMotorTorque = 1000000.0
..enableMotor = true;
world.createJoint(revoluteJointDef);
return body;
}
}
class CornerRamp extends BodyComponent {
final bool isMirrored;
final Vector2 _center;
CornerRamp(this._center, {this.isMirrored = false});
@override
Body createBody() {
final shape = ChainShape();
final mirrorFactor = isMirrored ? -1 : 1;
final diff = 2.0 * mirrorFactor;
final vertices = [
Vector2(diff, 0),
Vector2(diff + 20.0 * mirrorFactor, 20.0),
Vector2(diff + 35.0 * mirrorFactor, 30.0),
];
shape.createLoop(vertices);
final fixtureDef = FixtureDef(shape)
..restitution = 0.0
..friction = 0.1;
final bodyDef = BodyDef()
..position = _center
..type = BodyType.static;
return world.createBody(bodyDef)..createFixture(fixtureDef);
}
}
class CircleStressSample extends Forge2DGame with TapDetector {
CircleStressSample() : super(gravity: Vector2(0, -10.0));
@override
Future<void> onLoad() async {
await super.onLoad();
final boundaries = createBoundaries(this);
boundaries.forEach(add);
final center = screenToWorld(camera.viewport.effectiveSize / 2);
add(CircleShuffler(center));
add(CornerRamp(center, isMirrored: true));
add(CornerRamp(center));
}
@override
void onTapDown(TapDownInfo details) {
super.onTapDown(details);
final tapPosition = details.eventPosition.game;
final random = Random();
List.generate(15, (i) {
final randomVector = (Vector2.random() - Vector2.all(-0.5)).normalized();
add(Ball(tapPosition + randomVector, radius: random.nextDouble()));
});
}
}