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	 8b132d7c0b
			
		
	
	8b132d7c0b
	
	
	
		
			
			* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
		
			
				
	
	
		
			33 lines
		
	
	
		
			845 B
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			845 B
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/components.dart';
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| import 'package:flame/game.dart';
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| 
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| import '../../commons/ember.dart';
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| 
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| class FlipSpriteExample extends FlameGame {
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|   static const String description = '''
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|     In this example we show how you can flip components horizontally and
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|     vertically.
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|   ''';
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     await super.onLoad();
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| 
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|     final regular = Ember(position: Vector2(size.x / 2 - 100, 200));
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|     add(regular);
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| 
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|     final flipX = Ember(position: Vector2(size.x / 2 - 100, 400));
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|     flipX.flipHorizontally();
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|     add(flipX);
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| 
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|     final flipY = Ember(position: Vector2(size.x / 2 + 100, 200));
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|     flipY.flipVertically();
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|     add(flipY);
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| 
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|     final flipWithRotation = Ember(position: Vector2(size.x / 2 + 100, 400))
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|       ..angle = 2;
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|     flipWithRotation.flipVertically();
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|     add(flipWithRotation);
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|   }
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| }
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