Files
flame/examples/lib/stories/effects/sequence_effect_example.dart
Lukas Klingsbo 8b132d7c0b Unify examples structure (#1118)
* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
2021-11-19 14:28:04 +01:00

63 lines
1.6 KiB
Dart

import 'package:flame/effects.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flutter/material.dart';
import '../../commons/square_component.dart';
final green = Paint()..color = const Color(0xAA338833);
class SequenceEffectExample extends FlameGame with TapDetector {
static const String description = '''
In this example we show how different effects can be chained in the
`SequenceEffect`. Click anywhere on the screen to start the effects
sequence.
''';
late SquareComponent greenSquare;
@override
Future<void> onLoad() async {
await super.onLoad();
greenSquare = SquareComponent(position: Vector2.all(100), paint: green);
add(greenSquare);
}
@override
void onTapUp(TapUpInfo info) {
final currentTap = info.eventPosition.game;
greenSquare.clearEffects();
final move = MoveEffect(
path: [
currentTap,
currentTap + Vector2(-20, 50),
currentTap + Vector2(-50, -50),
currentTap + Vector2(50, 0),
],
speed: 150.0,
curve: Curves.easeIn,
);
final size = SizeEffect(
size: currentTap - greenSquare.position,
speed: 100.0,
curve: Curves.easeInCubic,
);
final rotate = RotateEffect(
angle: currentTap.angleTo(Vector2.all(100)),
duration: 0.8,
curve: Curves.decelerate,
);
final sequence = SequenceEffect(
effects: [size, rotate, move],
isAlternating: true,
);
sequence.onComplete = () => print('sequence complete');
greenSquare.add(sequence);
}
}