Files
flame/doc/examples/tiled/lib/main.dart
2019-08-10 15:40:38 -03:00

37 lines
1.0 KiB
Dart

import 'package:flame/components/tiled_component.dart';
import 'package:flame/game.dart';
import 'package:flame/flame.dart';
import 'package:flame/animation.dart';
import 'package:flame/components/animation_component.dart';
import 'package:flutter/widgets.dart' hide Animation;
import 'package:tiled/tiled.dart' show ObjectGroup, TmxObject;
void main() {
Flame.images.load('coins.png');
final TiledGame game = TiledGame();
runApp(game.widget);
}
class TiledGame extends BaseGame {
TiledGame() {
final TiledComponent tiledMap = TiledComponent('map.tmx');
add(tiledMap);
_addCoinsInMap(tiledMap);
}
void _addCoinsInMap(TiledComponent tiledMap) async {
final ObjectGroup obj =
await tiledMap.getObjectGroupFromLayer("AnimatedCoins");
if (obj == null) {
return;
}
for (TmxObject obj in obj.tmxObjects) {
final comp = AnimationComponent(
20.0, 20.0, Animation.sequenced('coins.png', 8, textureWidth: 20));
comp.x = obj.x.toDouble();
comp.y = obj.y.toDouble();
add(comp);
}
}
}