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49 lines
1.2 KiB
Dart
49 lines
1.2 KiB
Dart
import 'dart:ui';
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import 'component.dart';
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import 'package:flame/animation.dart';
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import '../sprite.dart';
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class AnimationComponent extends PositionComponent {
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Animation animation;
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AnimationComponent(double width, double height, this.animation) {
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this.width = width;
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this.height = height;
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}
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AnimationComponent.byAnimation(this.animation);
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AnimationComponent.sequenced(width, height, String imagePath, int amount, { double textureX = 0.0, double textureY = 0.0, double textureWidth = -1.0, double textureHeight = -1.0}) {
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this.width = width;
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this.height = height;
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if (textureWidth == -1) {
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textureWidth = this.width;
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}
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if (textureHeight == -1) {
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textureHeight = this.height;
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}
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animation = new Animation();
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animation.sprites = new List<Sprite>(amount);
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for (var i = 0; i < amount; i++) {
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animation.sprites[i] = new Sprite(imagePath, x: textureX + i*textureWidth, y: textureY, width: textureWidth, height: textureHeight);
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}
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}
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@override
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void render(Canvas canvas) {
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if (animation.loaded() && x != null && y != null) {
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prepareCanvas(canvas);
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animation.getSprite().render(canvas, width, height);
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}
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}
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@override
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void update(double t) {
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animation.update(t);
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}
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}
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