Files
flame/lib/components/sprite_component.dart
2020-09-30 19:12:52 +02:00

53 lines
1.3 KiB
Dart

import 'dart:ui';
import 'package:flame/extensions/vector2.dart';
import 'package:flutter/foundation.dart';
import '../sprite.dart';
import 'component.dart';
import 'position_component.dart';
/// A [PositionComponent] that renders a single [Sprite] at the designated
/// position, scaled to have the designated size and rotated to the specified
/// angle.
///
/// This a commonly used subclass of [Component].
class SpriteComponent extends PositionComponent {
/// The [sprite] to be rendered by this component.
Sprite sprite;
/// Use this to override the colour used (to apply tint or opacity).
///
/// If not provided the default is full white (no tint).
Paint overridePaint;
SpriteComponent();
SpriteComponent.square(double size, String imagePath)
: this.rectangle(Vector2(size, size), imagePath);
SpriteComponent.rectangle(Vector2 size, String imagePath)
: this.fromSprite(size, Sprite(imagePath));
SpriteComponent.fromSprite(Vector2 size, this.sprite) {
super.size.setFrom(size);
}
@mustCallSuper
@override
void render(Canvas canvas) {
super.render(canvas);
sprite.render(
canvas,
width: width,
height: height,
overridePaint: overridePaint,
);
}
@override
bool loaded() {
return sprite?.loaded() == true && x != null && y != null;
}
}