Files
2020-09-30 19:12:52 +02:00

87 lines
2.1 KiB
Dart

import 'package:flame/extensions/vector2.dart';
import 'package:flutter/material.dart';
import 'package:flame/components/sprite_animation_component.dart';
import 'package:flame/components/sprite_component.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flame/spritesheet.dart';
import 'package:dashbook/dashbook.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
final spriteSheet = SpriteSheet(
imageName: 'spritesheet.png',
textureWidth: 16,
textureHeight: 18,
columns: 11,
rows: 2,
);
final spriteSheetFromImage = SpriteSheet.fromImage(
image: await Flame.images.load('spritesheet.png'),
textureWidth: 16,
textureHeight: 18,
columns: 11,
rows: 2,
);
final dashbook = Dashbook();
dashbook
.storiesOf('SpriteSheet')
.add('defaut', (_) => GameWrapper(MyGame(spriteSheet)))
.add('fromImage', (_) => GameWrapper(MyGame(spriteSheetFromImage)));
runApp(dashbook);
}
class GameWrapper extends StatelessWidget {
final Game game;
GameWrapper(this.game);
@override
Widget build(_) {
return Container(
width: 400,
height: 400,
child: game.widget,
);
}
}
class MyGame extends BaseGame {
MyGame(SpriteSheet spriteSheet) {
final vampireAnimation =
spriteSheet.createAnimation(0, stepTime: 0.1, to: 7);
final ghostAnimation = spriteSheet.createAnimation(1, stepTime: 0.1, to: 7);
final spriteSize = Vector2(80, 90);
final vampireComponent = SpriteAnimationComponent(spriteSize, vampireAnimation)
..x = 150
..y = 100;
final ghostComponent = SpriteAnimationComponent(spriteSize, ghostAnimation)
..x = 150
..y = 220;
add(vampireComponent);
add(ghostComponent);
// Some plain sprites
final vampireSpriteComponent =
SpriteComponent.fromSprite(spriteSize, spriteSheet.getSprite(0, 0))
..x = 50
..y = 100;
final ghostSpriteComponent =
SpriteComponent.fromSprite(spriteSize, spriteSheet.getSprite(1, 0))
..x = 50
..y = 220;
add(vampireSpriteComponent);
add(ghostSpriteComponent);
}
}