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			134 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			134 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'dart:async';
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| import 'dart:math';
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| 
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| import 'package:flame/collisions.dart';
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| import 'package:flame/components.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/image_composition.dart';
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| import 'package:flame/palette.dart';
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| import 'package:flame/sprite.dart';
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| import 'package:flutter/rendering.dart';
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| 
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| class TimeScaleExample extends FlameGame
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|     with HasTimeScale, HasCollisionDetection {
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|   static const description =
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|       'This example shows how time scale can be used to control game speed.';
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| 
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|   TimeScaleExample()
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|       : super(
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|           camera: CameraComponent.withFixedResolution(
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|             width: 640,
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|             height: 360,
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|           ),
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|         );
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| 
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|   final gameSpeedText = TextComponent(
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|     text: 'Time Scale: 1',
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|     textRenderer: TextPaint(
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|       style: TextStyle(
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|         color: BasicPalette.white.color,
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|         fontSize: 20.0,
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|         shadows: const [
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|           Shadow(offset: Offset(1, 1), blurRadius: 1),
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|         ],
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|       ),
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|     ),
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|     anchor: Anchor.center,
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|   );
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| 
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|   @override
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|   Color backgroundColor() => const Color.fromARGB(255, 88, 114, 97);
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     final spriteSheet = SpriteSheet(
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|       image: await images.load('animations/chopper.png'),
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|       srcSize: Vector2.all(48),
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|     );
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|     gameSpeedText.position = Vector2(size.x * 0.5, size.y * 0.8);
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| 
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|     await world.addAll([
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|       _Chopper(
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|         position: Vector2(-100, -10),
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|         size: Vector2.all(64),
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|         anchor: Anchor.center,
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|         angle: -pi / 2,
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|         animation: spriteSheet.createAnimation(row: 0, stepTime: 0.05),
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|       ),
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|       _Chopper(
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|         position: Vector2(100, 10),
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|         size: Vector2.all(64),
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|         anchor: Anchor.center,
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|         angle: pi / 2,
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|         animation: spriteSheet.createAnimation(row: 0, stepTime: 0.05),
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|       ),
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|       gameSpeedText,
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|     ]);
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|     return super.onLoad();
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|   }
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| 
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|   @override
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|   void update(double dt) {
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|     gameSpeedText.text = 'Time Scale : $timeScale';
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|     super.update(dt);
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|   }
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| }
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| 
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| class _Chopper extends SpriteAnimationComponent
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|     with HasGameReference<TimeScaleExample>, CollisionCallbacks {
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|   _Chopper({
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|     super.animation,
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|     super.position,
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|     super.size,
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|     super.angle,
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|     super.anchor,
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|   })  : _moveDirection = Vector2(0, 1)..rotate(angle ?? 0),
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|         _initialPosition = position?.clone() ?? Vector2.zero();
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| 
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|   final Vector2 _moveDirection;
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|   final _speed = 80.0;
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|   final Vector2 _initialPosition;
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|   late final _timer = TimerComponent(
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|     period: 2,
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|     onTick: _reset,
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|     autoStart: false,
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|   );
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     await add(CircleHitbox());
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|     await add(_timer);
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|     return super.onLoad();
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|   }
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| 
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|   @override
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|   void updateTree(double dt) {
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|     position.setFrom(position + _moveDirection * _speed * dt);
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|     super.updateTree(dt);
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|   }
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| 
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|   @override
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|   void onCollisionStart(
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|     Set<Vector2> intersectionPoints,
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|     PositionComponent other,
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|   ) {
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|     if (other is _Chopper) {
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|       game.timeScale = 0.25;
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|     }
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|     super.onCollisionStart(intersectionPoints, other);
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|   }
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| 
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|   @override
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|   void onCollisionEnd(PositionComponent other) {
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|     if (other is _Chopper) {
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|       game.timeScale = 1.0;
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|       _timer.timer.start();
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|     }
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|     super.onCollisionEnd(other);
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|   }
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| 
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|   void _reset() {
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|     position.setFrom(_initialPosition);
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|   }
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| }
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