Files
flame/examples/lib/main.dart
Lukas Klingsbo 497f128f8c feat: Add WorldRoute to enable swapping worlds from the RouterComponent (#3372)
This PR adds the `WorldRoute` which acts as a normal route, but instead
of adding a new component (page), it swaps out the world that the camera
(either the default camera or an explicitly passed in one) is watching.
2024-11-24 15:05:08 +01:00

110 lines
4.6 KiB
Dart

import 'package:dashbook/dashbook.dart';
import 'package:examples/platform/stub_provider.dart'
if (dart.library.html) 'platform/web_provider.dart';
import 'package:examples/stories/animations/animations.dart';
import 'package:examples/stories/bridge_libraries/audio/audio.dart';
import 'package:examples/stories/bridge_libraries/flame_forge2d/flame_forge2d.dart';
import 'package:examples/stories/bridge_libraries/flame_forge2d/joints/constant_volume_joint.dart';
import 'package:examples/stories/bridge_libraries/flame_forge2d/joints/distance_joint.dart';
import 'package:examples/stories/bridge_libraries/flame_forge2d/joints/friction_joint.dart';
import 'package:examples/stories/bridge_libraries/flame_forge2d/joints/gear_joint.dart';
import 'package:examples/stories/bridge_libraries/flame_forge2d/joints/motor_joint.dart';
import 'package:examples/stories/bridge_libraries/flame_forge2d/joints/mouse_joint.dart';
import 'package:examples/stories/bridge_libraries/flame_forge2d/joints/prismatic_joint.dart';
import 'package:examples/stories/bridge_libraries/flame_forge2d/joints/pulley_joint.dart';
import 'package:examples/stories/bridge_libraries/flame_forge2d/joints/revolute_joint.dart';
import 'package:examples/stories/bridge_libraries/flame_forge2d/joints/rope_joint.dart';
import 'package:examples/stories/bridge_libraries/flame_forge2d/joints/weld_joint.dart';
import 'package:examples/stories/bridge_libraries/flame_isolate/isolate.dart';
import 'package:examples/stories/bridge_libraries/flame_jenny/jenny.dart';
import 'package:examples/stories/bridge_libraries/flame_lottie/lottie.dart';
import 'package:examples/stories/bridge_libraries/flame_spine/flame_spine.dart';
import 'package:examples/stories/camera_and_viewport/camera_and_viewport.dart';
import 'package:examples/stories/collision_detection/collision_detection.dart';
import 'package:examples/stories/components/components.dart';
import 'package:examples/stories/effects/effects.dart';
import 'package:examples/stories/experimental/experimental.dart';
import 'package:examples/stories/games/games.dart';
import 'package:examples/stories/image/image.dart';
import 'package:examples/stories/input/input.dart';
import 'package:examples/stories/layout/layout.dart';
import 'package:examples/stories/parallax/parallax.dart';
import 'package:examples/stories/rendering/rendering.dart';
import 'package:examples/stories/router/router.dart';
import 'package:examples/stories/sprites/sprites.dart';
import 'package:examples/stories/structure/structure.dart';
import 'package:examples/stories/svg/svg.dart';
import 'package:examples/stories/system/system.dart';
import 'package:examples/stories/tiled/tiled.dart';
import 'package:examples/stories/utils/utils.dart';
import 'package:examples/stories/widgets/widgets.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
void main() {
final page = PageProviderImpl().getPage();
final routes = <String, FlameGame Function()>{
'constant_volume_joint': ConstantVolumeJointExample.new,
'distance_joint': DistanceJointExample.new,
'friction_joint': FrictionJointExample.new,
'gear_joint': GearJointExample.new,
'motor_joint': MotorJointExample.new,
'mouse_joint': MouseJointExample.new,
'pulley_joint': PulleyJointExample.new,
'prismatic_joint': PrismaticJointExample.new,
'revolute_joint': RevoluteJointExample.new,
'rope_joint': RopeJointExample.new,
'weld_joint': WeldJointExample.new,
};
final game = routes[page]?.call();
if (game != null) {
runApp(GameWidget(game: game));
} else {
runAsDashbook();
}
}
void runAsDashbook() {
final dashbook = Dashbook(
title: 'Flame Examples',
theme: ThemeData.dark(),
);
// Some small sample games
addGameStories(dashbook);
// Show some different ways of structuring games
addStructureStories(dashbook);
// Feature examples
addAudioStories(dashbook);
addAnimationStories(dashbook);
addCameraAndViewportStories(dashbook);
addCollisionDetectionStories(dashbook);
addComponentsStories(dashbook);
addEffectsStories(dashbook);
addExperimentalStories(dashbook);
addInputStories(dashbook);
addLayoutStories(dashbook);
addParallaxStories(dashbook);
addRenderingStories(dashbook);
addRouterStories(dashbook);
addTiledStories(dashbook);
addSpritesStories(dashbook);
addSvgStories(dashbook);
addSystemStories(dashbook);
addUtilsStories(dashbook);
addWidgetsStories(dashbook);
addImageStories(dashbook);
// Bridge package examples
addForge2DStories(dashbook);
addFlameIsolateExample(dashbook);
addFlameJennyExample(dashbook);
addFlameLottieExample(dashbook);
addFlameSpineExamples(dashbook);
runApp(dashbook);
}