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Erick d9e0acd3ff Abstracting text API to enable custom renderers (#772)
* Abstracting text API to enable custom renderers

* Addressing comments

* Lint

* Update doc/text.md

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>

* Adding dartdoc about TextRenderer

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
2021-04-29 09:24:17 -03:00

49 lines
978 B
Dart

import 'package:flutter/material.dart';
import 'package:flame/game.dart';
import 'package:flame/timer.dart';
import 'package:flame/gestures.dart';
class TimerGame extends Game with TapDetector {
final TextPaint textConfig = TextPaint(
config: const TextPaintConfig(
color: Color(0xFFFFFFFF),
),
);
late Timer countdown;
late Timer interval;
int elapsedSecs = 0;
@override
Future<void> onLoad() async {
countdown = Timer(2);
interval = Timer(
1,
callback: () => elapsedSecs += 1,
repeat: true,
);
interval.start();
}
@override
void onTapDown(_) {
countdown.start();
}
@override
void update(double dt) {
countdown.update(dt);
interval.update(dt);
}
@override
void render(Canvas canvas) {
textConfig.render(
canvas,
'Countdown: ${countdown.current}',
Vector2(10, 100),
);
textConfig.render(canvas, 'Elapsed time: $elapsedSecs', Vector2(10, 150));
}
}