Files
flame/examples/lib/stories/parallax/sandbox_layer.dart
Erick 55aea41788 Adding animation support to parallax (#835)
* Adding animation support to parallax

* Solving workaround

* Fixing image composition add assert

* adding docs, linting and a better example

* lint

* Apply suggestions from code review

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>

* Update examples/lib/stories/parallax/sandbox_layer.dart

* Update doc/components.md

* Update examples/lib/stories/parallax/sandbox_layer.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Update examples/lib/stories/parallax/animation.dart

* formating

* Update .min_coverage

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-06-07 13:31:19 -03:00

70 lines
1.9 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/parallax.dart';
import 'package:flutter/painting.dart';
class SandBoxLayerParallaxGame extends BaseGame {
final Vector2 planeSpeed;
final ImageRepeat planeRepeat;
final LayerFill planeFill;
final Alignment planeAlignment;
SandBoxLayerParallaxGame({
required this.planeSpeed,
required this.planeRepeat,
required this.planeFill,
required this.planeAlignment,
});
@override
Future<void> onLoad() async {
final bgLayer = await loadParallaxLayer(
ParallaxImageData('parallax/bg.png'),
);
final mountainFarLayer = await loadParallaxLayer(
ParallaxImageData('parallax/mountain-far.png'),
velocityMultiplier: Vector2(1.8, 0),
);
final mountainLayer = await loadParallaxLayer(
ParallaxImageData('parallax/mountains.png'),
velocityMultiplier: Vector2(2.8, 0),
);
final treeLayer = await loadParallaxLayer(
ParallaxImageData('parallax/trees.png'),
velocityMultiplier: Vector2(3.8, 0),
);
final foregroundTreesLayer = await loadParallaxLayer(
ParallaxImageData('parallax/foreground-trees.png'),
velocityMultiplier: Vector2(4.8, 0),
);
final airplaneLayer = await loadParallaxLayer(
ParallaxAnimationData(
'parallax/airplane.png',
SpriteAnimationData.sequenced(
amount: 4,
stepTime: 0.2,
textureSize: Vector2(320, 160),
),
),
repeat: planeRepeat,
velocityMultiplier: planeSpeed,
fill: planeFill,
alignment: planeAlignment,
);
final parallax = Parallax(
[
bgLayer,
mountainFarLayer,
mountainLayer,
treeLayer,
foregroundTreesLayer,
airplaneLayer,
],
baseVelocity: Vector2(20, 0),
);
add(ParallaxComponent.fromParallax(parallax));
}
}