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	 55aea41788
			
		
	
	55aea41788
	
	
	
		
			
			* Adding animation support to parallax * Solving workaround * Fixing image composition add assert * adding docs, linting and a better example * lint * Apply suggestions from code review Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> * Update examples/lib/stories/parallax/sandbox_layer.dart * Update doc/components.md * Update examples/lib/stories/parallax/sandbox_layer.dart Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Update examples/lib/stories/parallax/animation.dart * formating * Update .min_coverage Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> Co-authored-by: Luan Nico <luanpotter27@gmail.com>
		
			
				
	
	
		
			31 lines
		
	
	
		
			767 B
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			767 B
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/components.dart';
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| import 'package:flame/parallax.dart';
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| import 'package:flame/game.dart';
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| 
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| class AdvancedParallaxGame extends BaseGame {
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|   final _layersMeta = {
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|     'parallax/bg.png': 1.0,
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|     'parallax/mountain-far.png': 1.5,
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|     'parallax/mountains.png': 2.3,
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|     'parallax/trees.png': 3.8,
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|     'parallax/foreground-trees.png': 6.6,
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|   };
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     final layers = _layersMeta.entries.map(
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|       (e) => loadParallaxLayer(
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|         ParallaxImageData(e.key),
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|         velocityMultiplier: Vector2(e.value, 1.0),
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|       ),
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|     );
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|     final parallax = ParallaxComponent.fromParallax(
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|       Parallax(
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|         await Future.wait(layers),
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|         baseVelocity: Vector2(20, 0),
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|       ),
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|     );
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|     add(parallax);
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|   }
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| }
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