Files
flame/examples/lib/stories/effects/move_effect.dart
Lukas Klingsbo 948f277e5d Fix gestures when isHud = true and camera is transformed (#843)
* Fix gestures when isHud = true and camera is transformed

* Use Info instead of Event everywhere
2021-06-09 23:47:59 +02:00

37 lines
851 B
Dart

import 'package:flame/effects.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flutter/material.dart';
import '../../commons/square_component.dart';
class MoveEffectGame extends BaseGame with TapDetector {
late SquareComponent square;
@override
Future<void> onLoad() async {
square = SquareComponent()..position.setValues(100, 100);
add(square);
}
@override
void onTapUp(TapUpInfo info) {
square.addEffect(
MoveEffect(
path: [
info.eventPosition.game,
Vector2(100, 100),
Vector2(50, 120),
Vector2(200, 400),
Vector2(150, 0),
Vector2(100, 300),
],
speed: 250.0,
curve: Curves.bounceInOut,
isAlternating: true,
),
);
}
}