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	d9e0acd3ff
	
	
	
		
			
			* Abstracting text API to enable custom renderers * Addressing comments * Lint * Update doc/text.md Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com> * Adding dartdoc about TextRenderer Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
		
			
				
	
	
		
			78 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'dart:ui';
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| 
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| import 'package:flame/components.dart';
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| import 'package:flame/game.dart';
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| 
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| class LogoCompomnent extends SpriteComponent with HasGameRef<DebugGame> {
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|   static const int speed = 150;
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| 
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|   int xDirection = 1;
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|   int yDirection = 1;
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| 
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|   LogoCompomnent(Sprite sprite) : super(sprite: sprite, size: sprite.srcSize);
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| 
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|   @override
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|   void update(double dt) {
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|     super.update(dt);
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| 
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|     x += xDirection * speed * dt;
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| 
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|     final rect = toRect();
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| 
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|     if ((x <= 0 && xDirection == -1) ||
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|         (rect.right >= gameRef.size.x && xDirection == 1)) {
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|       xDirection = xDirection * -1;
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|     }
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| 
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|     y += yDirection * speed * dt;
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| 
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|     if ((y <= 0 && yDirection == -1) ||
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|         (rect.bottom >= gameRef.size.y && yDirection == 1)) {
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|       yDirection = yDirection * -1;
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|     }
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|   }
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| }
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| 
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| class DebugGame extends BaseGame {
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|   static final fpsTextPaint = TextPaint(
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|     config: const TextPaintConfig(
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|       color: Color(0xFFFFFFFF),
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|     ),
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|   );
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| 
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|   @override
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|   bool debugMode = true;
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     final flameLogo = await loadSprite('flame.png');
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| 
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|     final flame1 = LogoCompomnent(flameLogo);
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|     flame1.x = 100;
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|     flame1.y = 400;
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| 
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|     final flame2 = LogoCompomnent(flameLogo);
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|     flame2.x = 100;
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|     flame2.y = 400;
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|     flame2.yDirection = -1;
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| 
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|     final flame3 = LogoCompomnent(flameLogo);
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|     flame3.x = 100;
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|     flame3.y = 400;
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|     flame3.xDirection = -1;
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| 
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|     add(flame1);
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|     add(flame2);
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|     add(flame3);
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|   }
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| 
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|   @override
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|   void render(Canvas canvas) {
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|     super.render(canvas);
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| 
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|     if (debugMode) {
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|       fpsTextPaint.render(canvas, fps(120).toString(), Vector2(0, 50));
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|     }
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|   }
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| }
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