Files
flame/doc/examples/gestures/lib/main_tapables_hitbox.dart
Lukas Klingsbo bde4585fa0 Collision detection (#633)
* Move out collision detection methods

* Add possibility to define a hull for PositionComponents

* Add example of how to use hull with tapable

* Update contains point comment

* Fix contains point

* Hull should be based on center position

* Remove collision detection parts

* Use percentage of size instead of absolute size

* Separate hull from PositionComponent

* Clarify hull example

* Fix formatting

* Change to relative import

* Use mixin for hitbox

* Update changelog

* Rename HasHitbox to Hitbox

* Clarified names

* Add spaces within braces

* Removed extra spaces in the braces

* Moved point rotation to Vector2 extension

* Render hitbox within extension

* Added collision detection

* Add tests

* Separate classes into files

* Fix formatting

* Move geometry files into geometry directory

* Use relative import for mixin

* Begin intersections between different shapes

* Add shape class

* Align with rebase

* Fix CHANGELOG

* Fix children positioning

* New polygon intersection algorithm

* No anchor for shape in PoC

* Remove unused imports

* Smarter bounding rectangle comparisons

* Formatting

* Add Circle to Circle collision

* Circle-polygon intersections

* Explanation of circle-circle intersections

* Properly render circle circle collisions

* Fix formatting

* Better example

* Update docs for collision detection

* Fix formatting

* Add polygon definition example

* Update documentation about the shapes

* Moved premature rc6 changelog line

* Added a cache system for shape calculations

* Fix formatting

* Fix formatting

* Fix imports

* Add collidable polygon to example

* Use anchorPosition for PositionComponent containsPoint

* Fix angle problem for Rectangle

* collisionCallback -> onCollision

* Fixed Erick's comments

* Improve collision detection example

* Fix #662, zero size doesn't contain any points

* Fix formatting

* Can't contain point if x or y is 0

* Fix formatting

* Fix test

* Remove unnecessary collidable example part

* Align with Draggable overhaul

* Updated collision detection docs

* Fix PR comments

* Have more sensible Circle constructor

* Clarify shape fields

* Need ensureInitialized

* Update docs to conform with switched constructors

* Fix new definitions

* Fix formatting

* Update documentation

* Fix formatting

* Fix formatting

* Exclude metrics check for test files

* Add another simpler example of collision detection

* Updated according to comments

* Fix comments

* Fix more comments

* Fix more comments

* Fix relative import

* Fix comments

* Moved export of geometry

* Fix comments

* Remove unused import

* Fix assert for shape.component

* Fix comments

* Expect instead of assert in test
2021-02-22 00:44:11 +01:00

61 lines
1.3 KiB
Dart

import 'package:flutter/material.dart';
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/geometry.dart';
void main() {
runApp(
Container(
padding: const EdgeInsets.all(50),
color: const Color(0xFFA9A9A9),
child: GameWidget(
game: MyGame(),
),
),
);
}
class TapablePolygon extends PositionComponent with Tapable, Hitbox {
TapablePolygon({Vector2 position}) {
size = Vector2.all(100);
// The hitbox is defined as percentages of the full size of the component
addShape(HitboxPolygon([
Vector2(-1.0, 0.0),
Vector2(-0.8, 0.6),
Vector2(0.0, 1.0),
Vector2(0.6, 0.9),
Vector2(1.0, 0.0),
Vector2(0.6, -0.8),
Vector2(0, -1.0),
Vector2(-0.8, -0.8),
]));
this.position = position ?? Vector2.all(150);
}
@override
bool onTapUp(TapUpDetails details) {
return true;
}
@override
bool onTapDown(TapDownDetails details) {
angle += 1.0;
size.add(Vector2.all(10));
return true;
}
@override
bool onTapCancel() {
return true;
}
}
class MyGame extends BaseGame with HasTapableComponents {
MyGame() {
debugMode = true;
add(TapablePolygon()..anchor = Anchor.center);
add(TapablePolygon()..y = 350);
}
}