mirror of
https://github.com/flame-engine/flame.git
synced 2025-11-13 03:10:42 +08:00
* Move out collision detection methods * Add possibility to define a hull for PositionComponents * Add example of how to use hull with tapable * Update contains point comment * Fix contains point * Hull should be based on center position * Remove collision detection parts * Use percentage of size instead of absolute size * Separate hull from PositionComponent * Clarify hull example * Fix formatting * Change to relative import * Use mixin for hitbox * Update changelog * Rename HasHitbox to Hitbox * Clarified names * Add spaces within braces * Removed extra spaces in the braces * Moved point rotation to Vector2 extension * Render hitbox within extension * Added collision detection * Add tests * Separate classes into files * Fix formatting * Move geometry files into geometry directory * Use relative import for mixin * Begin intersections between different shapes * Add shape class * Align with rebase * Fix CHANGELOG * Fix children positioning * New polygon intersection algorithm * No anchor for shape in PoC * Remove unused imports * Smarter bounding rectangle comparisons * Formatting * Add Circle to Circle collision * Circle-polygon intersections * Explanation of circle-circle intersections * Properly render circle circle collisions * Fix formatting * Better example * Update docs for collision detection * Fix formatting * Add polygon definition example * Update documentation about the shapes * Moved premature rc6 changelog line * Added a cache system for shape calculations * Fix formatting * Fix formatting * Fix imports * Add collidable polygon to example * Use anchorPosition for PositionComponent containsPoint * Fix angle problem for Rectangle * collisionCallback -> onCollision * Fixed Erick's comments * Improve collision detection example * Fix #662, zero size doesn't contain any points * Fix formatting * Can't contain point if x or y is 0 * Fix formatting * Fix test * Remove unnecessary collidable example part * Align with Draggable overhaul * Updated collision detection docs * Fix PR comments * Have more sensible Circle constructor * Clarify shape fields * Need ensureInitialized * Update docs to conform with switched constructors * Fix new definitions * Fix formatting * Update documentation * Fix formatting * Fix formatting * Exclude metrics check for test files * Add another simpler example of collision detection * Updated according to comments * Fix comments * Fix more comments * Fix more comments * Fix relative import * Fix comments * Moved export of geometry * Fix comments * Remove unused import * Fix assert for shape.component * Fix comments * Expect instead of assert in test
61 lines
1.3 KiB
Dart
61 lines
1.3 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flame/geometry.dart';
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void main() {
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runApp(
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Container(
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padding: const EdgeInsets.all(50),
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color: const Color(0xFFA9A9A9),
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child: GameWidget(
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game: MyGame(),
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),
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),
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);
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}
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class TapablePolygon extends PositionComponent with Tapable, Hitbox {
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TapablePolygon({Vector2 position}) {
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size = Vector2.all(100);
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// The hitbox is defined as percentages of the full size of the component
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addShape(HitboxPolygon([
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Vector2(-1.0, 0.0),
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Vector2(-0.8, 0.6),
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Vector2(0.0, 1.0),
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Vector2(0.6, 0.9),
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Vector2(1.0, 0.0),
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Vector2(0.6, -0.8),
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Vector2(0, -1.0),
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Vector2(-0.8, -0.8),
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]));
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this.position = position ?? Vector2.all(150);
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}
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@override
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bool onTapUp(TapUpDetails details) {
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return true;
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}
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@override
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bool onTapDown(TapDownDetails details) {
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angle += 1.0;
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size.add(Vector2.all(10));
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return true;
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}
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@override
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bool onTapCancel() {
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return true;
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}
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}
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class MyGame extends BaseGame with HasTapableComponents {
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MyGame() {
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debugMode = true;
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add(TapablePolygon()..anchor = Anchor.center);
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add(TapablePolygon()..y = 350);
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}
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}
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