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flame/doc/examples/gestures/lib/main_mouse_movement.dart

60 lines
1.2 KiB
Dart

import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flame/palette.dart';
import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart';
void main() {
runApp(
GameWidget(
game: MyGame(),
),
);
}
class MyGame extends BaseGame with MouseMovementDetector {
static const speed = 200.0;
Vector2 position = Vector2.zero();
Vector2 target;
final Paint _blue = Paint()..color = const Color(0xFF0000FF);
bool _onTarget = false;
@override
void onMouseMove(PointerHoverEvent event) {
target = event.localPosition.toVector2();
}
Rect _toRect() => Rect.fromLTWH(
position.x,
position.y,
50,
50,
);
@override
void render(Canvas canvas) {
super.render(canvas);
canvas.drawRect(
_toRect(),
_onTarget ? _blue : BasicPalette.white.paint,
);
}
@override
void update(double dt) {
super.update(dt);
if (target != null) {
_onTarget = _toRect().contains(target.toOffset());
if (!_onTarget) {
final dir = (target - position).normalized();
position += dir * speed * dt;
}
}
}
}