Files
flame/doc/examples/sound/lib/main.dart
Renan Araujo f43320f957 comment format
2019-04-19 12:16:05 -03:00

58 lines
1.2 KiB
Dart

import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flame/components/component.dart';
import 'package:flutter/material.dart';
void main() => runApp(MyGame().widget);
class Ball extends PositionComponent {
final Size gameSize;
final paint = Paint()..color = Color(0xFFFFFFFF);
bool foward = true;
Ball(this.gameSize);
void render(Canvas c) {
c.drawOval(this.toRect(), paint);
}
void update(double delta) {
if (foward) {
this.x += 100 * delta;
} else {
this.x -= 100 * delta;
}
if (this.x <= 0 || this.x + this.width >= gameSize.width) {
if (foward)
this.x = gameSize.width - this.width - 1;
else
this.x = 1;
foward = !foward;
print("boin");
Flame.audio.play("boin.mp3", volume: 1.2);
}
}
}
class MyGame extends BaseGame {
MyGame() {
_start();
}
_start() async {
Size size = await Flame.util.initialDimensions();
Flame.audio.disableLog();
Flame.audio.load("boin.mp3");
Flame.audio.loop("music.mp3", volume: 0.4);
add(Ball(size)
..y = (size.height / 2) - 50
..width = 100
..height = 100);
}
}