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Adds a new component called ClipComponent that clips the canvas area based on its size and shape.
43 lines
1.5 KiB
Dart
43 lines
1.5 KiB
Dart
import 'package:dashbook/dashbook.dart';
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import 'package:examples/commons/commons.dart';
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import 'package:examples/stories/components/clip_component_example.dart';
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import 'package:examples/stories/components/composability_example.dart';
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import 'package:examples/stories/components/debug_example.dart';
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import 'package:examples/stories/components/game_in_game_example.dart';
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import 'package:examples/stories/components/priority_example.dart';
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import 'package:flame/game.dart';
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void addComponentsStories(Dashbook dashbook) {
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dashbook.storiesOf('Components')
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..add(
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'Composability',
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(_) => GameWidget(game: ComposabilityExample()),
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codeLink: baseLink('components/composability_example.dart'),
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info: ComposabilityExample.description,
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)
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..add(
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'Priority',
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(_) => GameWidget(game: PriorityExample()),
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codeLink: baseLink('components/priority_example.dart'),
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info: PriorityExample.description,
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)
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..add(
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'Debug',
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(_) => GameWidget(game: DebugExample()),
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codeLink: baseLink('components/debug_example.dart'),
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info: DebugExample.description,
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)
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..add(
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'Game-in-game',
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(_) => GameWidget(game: GameInGameExample()),
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codeLink: baseLink('components/game_in_game_example.dart'),
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info: GameInGameExample.description,
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)
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..add(
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'ClipComponent',
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(context) => GameWidget(game: ClipComponentExample()),
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codeLink: baseLink('components/clip_component_example.dart'),
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info: ClipComponentExample.description,
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);
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}
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