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	* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
		
			
				
	
	
		
			45 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'package:flame/components.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flame/parallax.dart';
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import 'package:flutter/material.dart';
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class NoFCSParallaxExample with Loadable, Game {
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  static const String description = '''
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    This examples serves to test the Parallax feature outside of the Flame
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    Component System (FCS), use the other files in this folder for examples on
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    how to use parallax with FCS.\n
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    FCS is only used when you extend FlameGame, not when you only use the Game
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    mixin, like we do in this example.
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  ''';
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  late Parallax parallax;
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  @override
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  Future<void> onLoad() async {
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    await super.onLoad();
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    parallax = await loadParallax(
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      [
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        ParallaxImageData('parallax/bg.png'),
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        ParallaxImageData('parallax/mountain-far.png'),
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        ParallaxImageData('parallax/mountains.png'),
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        ParallaxImageData('parallax/trees.png'),
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        ParallaxImageData('parallax/foreground-trees.png'),
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      ],
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      size: size,
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      baseVelocity: Vector2(20, 0),
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      velocityMultiplierDelta: Vector2(1.8, 1.0),
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    );
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  }
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  @override
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  void update(double dt) {
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    parallax.update(dt);
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  }
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  @override
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  void render(Canvas canvas) {
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    parallax.render(canvas);
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  }
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}
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