Files
flame/examples/lib/stories/effects/old_rotate_effect_example.dart
Lukas Klingsbo 8b132d7c0b Unify examples structure (#1118)
* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
2021-11-19 14:28:04 +01:00

38 lines
878 B
Dart

import 'dart:math';
import 'package:flame/components.dart';
import 'package:flame/effects.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flutter/material.dart';
import '../../commons/square_component.dart';
class OldRotateEffectExample extends FlameGame with TapDetector {
static const String description = '''
In this example we simply rotate the square around it's anchor (which is in
the top left corner) when the screen is clicked.
''';
late SquareComponent square;
@override
Future<void> onLoad() async {
await super.onLoad();
square = SquareComponent(position: Vector2.all(200));
add(square);
}
@override
void onTap() {
square.add(
RotateEffect(
angle: 2 * pi,
isRelative: true,
duration: 5.0,
curve: Curves.bounceInOut,
),
);
}
}