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* Possibility to change component priority * Fix formatting * Posibility to change priority * Docs for priority change * Priority example * Add section explaining priority * Update doc/game.md Co-authored-by: Erick <erickzanardoo@gmail.com> * Update examples/lib/stories/components/components.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * No null priorities in the super call chain * Possibility to wait for all children to be loaded * Test for addChildren * Introduce parent to Component * Check whether parent is BaseComponent Co-authored-by: Erick <erickzanardoo@gmail.com>
33 lines
826 B
Dart
33 lines
826 B
Dart
import 'package:dashbook/dashbook.dart';
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import 'package:flame/game.dart';
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import '../../commons/commons.dart';
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import 'composability.dart';
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import 'debug.dart';
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import 'priority.dart';
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const priorityInfo = '''
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On this example, click on the square to bring them to the front by changing the
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priority.
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''';
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void addComponentsStories(Dashbook dashbook) {
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dashbook.storiesOf('Components')
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..add(
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'Composability',
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(_) => GameWidget(game: Composability()),
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codeLink: baseLink('components/composability.dart'),
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)
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..add(
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'Priority',
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(_) => GameWidget(game: Priority()),
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codeLink: baseLink('components/priority.dart'),
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info: priorityInfo,
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)
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..add(
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'Debug',
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(_) => GameWidget(game: DebugGame()),
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codeLink: baseLink('components/debug.dart'),
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);
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}
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