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flame/examples/lib/stories/parallax/advanced_parallax_example.dart
2022-01-24 23:23:12 +01:00

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Dart

import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/parallax.dart';
class AdvancedParallaxExample extends FlameGame {
static const String description = '''
Shows how to create a parallax with different velocity deltas on each layer.
''';
final _layersMeta = {
'parallax/bg.png': 1.0,
'parallax/mountain-far.png': 1.5,
'parallax/mountains.png': 2.3,
'parallax/trees.png': 3.8,
'parallax/foreground-trees.png': 6.6,
};
@override
Future<void> onLoad() async {
final layers = _layersMeta.entries.map(
(e) => loadParallaxLayer(
ParallaxImageData(e.key),
velocityMultiplier: Vector2(e.value, 1.0),
),
);
final parallax = ParallaxComponent(
parallax: Parallax(
await Future.wait(layers),
baseVelocity: Vector2(20, 0),
),
);
add(parallax);
}
}